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Parasite Eve Style Camera - New

Discussion in 'General Discussion' started by Nebula480, Mar 18, 2019.

  1. Nebula480

    Nebula480

    Joined:
    Mar 17, 2019
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    Hello there. I'm new to Unity and come from using Blender. I'd like to create a game with visuals like that of Parasite Eve and Final Fantasy and such. I'm learning little by little but I wanted to ask a question or 2 to see if I'm in the right mindset of how this would work. I would be creating my cut scenes in Blender that I would export to unity once finished. But I don't know what would be easier. Lets say I create a world where I want my character (a man) to walk through. In this case an apartment setting I just created. There's not a lot of details on yet but works for illustration purposes at the moment. I know that I would create my characters animation, walk, run cycles in Blender and also export that to unity, right? But then I saw that one is able to import the entire world from Blender to Unity, like I can import the entire apartment into unity, but wouldn't it be easier, and smoother on the resources, if I just took a picture or rendered a jpeg image from Blender into Unity of the apartment like the very one I'm showing here , and in unity I would imagine, add some sort of plane that would be invisible but would represent the the floor that the character would walk on ? I hope that makes sense, sorry if this isn't the place to ask this. I'm trying to learn. I've seen a few tutorials where the instructor develops a code on how the camera switches when the character enters a certain area and activates a trigger, but I see that that method requires importing the entire 3d apartment obj, and so is the Jpeg method possible? Any help is greatly appreciated.
     
  2. Murgilod

    Murgilod

    Joined:
    Nov 12, 2013
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    10,162
    What you want to do is possible, and something a few games use to this day. There's a two part tutorial that covers how to do this going from Blender to Unity here:
    https://mehm.net/blog/?p=1211
    https://mehm.net/blog/?p=1218

    They cover the export process from Blender and also things like how to handle depth values so characters can walk behind objects like furniture and whatnot.
     
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  3. Nebula480

    Nebula480

    Joined:
    Mar 17, 2019
    Posts:
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    Hey, I really appreciate your response. I'm definitely going to read into this. The video aren't playing however, but should still be a good read.
     
  4. Murgilod

    Murgilod

    Joined:
    Nov 12, 2013
    Posts:
    10,162
    Yeah, the videos seem to be broken for me as well, but the advice in the text and images is solid.
     
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