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Parallels and VS on Mac

Discussion in 'Code Editors & IDEs' started by wraiyth, Nov 28, 2010.

  1. wraiyth

    wraiyth

    Joined:
    Sep 11, 2010
    Posts:
    10
    Hey all, I'm an avid VS fan and going to be moving to Mac OS to do iPhone Dev. I was wondering whether Unity properly integrates with Parallels and VS or whether I have to screw around a bit to get it working. I'd prefer to avoid MonoDevelop if possible but I dont want to kill the workflow too much. Anyone had experiecn with this?
     
  2. Dreamora

    Dreamora

    Joined:
    Apr 5, 2008
    Posts:
    26,601
    Unity on Mac generates an SLN but it does not support VMs in any form, it targets native OSX usage.
    But that does not prevent VS in the VM box to open the sln naturally :)

    For iphone there isn't that much difference anyway as debugging etc of iOS apps requires xcode, just keep in mind the limited featureset of iOS targeting and AoT compilation
     
  3. wraiyth

    wraiyth

    Joined:
    Sep 11, 2010
    Posts:
    10
    Sweet. I understand that iOS debugging and compilation requires XCode but when writing/refactoring I much, much prefer VS than any other IDE. Makes me happy if it will work. Thanks for the reply!