Search Unity

Question Parallax Offset puzzlement

Discussion in 'Shaders' started by hippocoder, Jan 18, 2021.

  1. hippocoder

    hippocoder

    Digital Ape

    Joined:
    Apr 11, 2010
    Posts:
    29,723
    Hello,

    I'm doing a classic Parallax offset, but on this particular model, with rotated UV islands, I'm wondering if that's why the parallax UVs tend to go in wildly different directions.

    I suspect I'm going to need to multiply something with something to get a different kind of tangent space viewDir to plug in.

    Any pointers from people who've done Parallax offset on skinned meshes or otherwise complex meshes that aren't planes?