Hi, I'm struggling to get the POM node to work, as it should. I have a height map wich is 50% grey at the mid point - the "surface level". Darker should offset down, brighter up. I have tried setting the map to linear and sRGB. It doesn't seem to make much of a difference, but I'd assume linear to be the way to go. I can only get the UV offset to work if I increase the Amplitude A LOT, but then the entire thing offsets, including the 50% grey pixels. I've attached the map for reference. Here's the simple node setup with a normal map, which I have also attached. Do I need the PixelDepthOutput, if so what do I do with it? Am I wrong in using the Amplitude for the Parallax amount? Here's the general offset described at the beginning, when increasing the Amplitude a lot. I'm using ShaderGraph 7.1.6 in the latest Unity 2019.3.0f3 with HDRP on Ubuntu. The manual, does not include an entry for the node unfortunately. I'd really appreciate some input! Thanks!