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Paraglider game

Discussion in 'Works In Progress - Archive' started by khos85, Jun 1, 2014.

  1. khos85

    khos85

    Joined:
    Jul 21, 2013
    Posts:
    541
    Hi all,

    Just wanted to share my progress I am making with my Paraglider game/sim, see some videos and I've added onto Steam, hope to get your support:


    and

    and


    On Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=230878031

    Still adding more details e.g. for the ground but I think it is coming along nicely?
    Feedback/comments welcome.

    Thanks,
    Kim
     
    DizzyTornado likes this.
  2. DizzyTornado

    DizzyTornado

    Joined:
    Nov 17, 2013
    Posts:
    134
    Awesome, but if I were you I would make a different loading screen, because your current one looks a little cheesy. I would recommend making your loading screen be a screenshot of the map the player is about to enter with a little loading sign on the bottom. Also, are those clouds part of the skybox or did you use particles? If you used particles could you give me a download link or email them to me?
    Thanks
     
  3. nasos_333

    nasos_333

    Joined:
    Feb 13, 2013
    Posts:
    12,841
    Looks great
     
  4. khos85

    khos85

    Joined:
    Jul 21, 2013
    Posts:
    541
    Awesome, thanks for the feedback. I'm working on a nicer Version 4.6 UI/Intro screen :)
    Clouds I use are 2d ones on a plane where the glider will never get to :) See this asset http://u3d.as/content/quantum-theory/3d-cloud-models/3ct , helps with performance... I tried volumetric clouds and the framerates SLOWS down due to all the other objects I have in scene.. so no particle clouds but I think they look great!
     
  5. khos85

    khos85

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    Many thanks , much appreciated :)
     
  6. khos85

    khos85

    Joined:
    Jul 21, 2013
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    Oh just thinking, if you have a nice particle cloud asset in mind I'd welcome that to test in my game/sim :)
     
  7. khos85

    khos85

    Joined:
    Jul 21, 2013
    Posts:
    541