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Panoramic Skybox with UI Canvas

Discussion in 'VR' started by ST_ProductVIz, Oct 9, 2018.

  1. ST_ProductVIz

    ST_ProductVIz

    Joined:
    Nov 29, 2017
    Posts:
    8
    Hi,

    Currently we are trying to augment stereoscopic 360° images with canvas elements that are rendered in world space. We are using the Skybox/Panoramic shader with a "Side by Side" layout for this purpose and a Samsung Gear as VR device. So far everything works fine.
    However, if we place a canvas element in an area, where the 360° image shows content that is close to the viewpoint (that means high stereoscopic effect in that region), users will experience bad headache because the canvas obviously is not rendered stereoscopically and does not align with the image region it is placed onto. This may be an absoulte newbie question, but is there any solution to this kind of problem?

    BR
    STProdVis
     
  2. JoeStrout

    JoeStrout

    Joined:
    Jan 14, 2011
    Posts:
    8,056
    I'm confused about your setup. Are you actually in VR mode? If so, the canvas (which should be in World Space) should indeed be rendered stereoscopically. It's up to you to position this canvas in the world at a sensible place relative to whatever other content you're rendering.