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Panoramic Skybox Shader having a seam/line

Discussion in 'AR/VR (XR) Discussion' started by Hunubul, Feb 14, 2019.

  1. Hunubul

    Hunubul

    Joined:
    Dec 17, 2018
    Posts:
    65
    Hey!
    So there is this issue, I created the skybox material to put panoramic 360 videos/pictures to the skybox.

    The problem is, that there is a line where the edge is supposed to be, behind the camera.

    Does anyone know how to make it disappear? Here is the problem, there is no picture/video selected, so it seems the material itself has this problem.

    I started using the built in Panoramic Shader, but the issue is the exact same.

    Is there a Unity settings I can set to make it disappear? Or is there a code fix for it? Anything?
     

    Attached Files:

  2. BrainWilder

    BrainWilder

    Joined:
    Jul 24, 2018
    Posts:
    1
  3. PanayotCankov

    PanayotCankov

    Joined:
    May 28, 2018
    Posts:
    16
    Long story short - uncheck "generate mipmaps".
     
    m_nejatish likes this.
  4. m_nejatish

    m_nejatish

    Joined:
    Mar 16, 2020
    Posts:
    2
    Thanks. This works! Just select the texture, look under the Advanced and uncheck "generate mipmaps".
     
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