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Pan in Unity (middle mouse button) gives a shaking view

Discussion in 'Editor & General Support' started by kondrup, Oct 24, 2012.

  1. kondrup

    kondrup

    Joined:
    Apr 23, 2009
    Posts:
    205
    Hi guys.

    One of my students is experiencing an annoying problem.

    When he is using the hand tool or pressing the middle mouse button in the viewport in Unity, it shakes uncontrollably. I have only found one hit on google but the solution provided did not help:

    http://answers.unity3d.com/questions/266088/panning-scale-issues.html

    We have tried restarting the PC and reinstalling Unity. Nothing seems to help

    Even with a fresly installed project and only having ONE cube in the scene the view is still shaking like crazy when using the hand drag tool.

    Hope someone has a solution.

    The 'funny' thing is that I have 34 students all using the same hardware but this problem is only happening to One student.
     
  2. simering

    simering

    Joined:
    Jan 20, 2014
    Posts:
    4
    Hi,

    Have you solved the issue? I have the same problem...

    Regards,
     
  3. jimjamboree

    jimjamboree

    Joined:
    Jun 2, 2014
    Posts:
    1
    I was having the same problem. I tried to zoom in and out to see what would happen and as I zoomed out the violent shaking stopped. When I zoomed in more, the shaking came back. So you might have to make some of your objects larger so when you navigate it won't shake like that. Making the objects larger is only so that you will be able to see your object, that way you're not zoomed way out and looking at a tiny game object.
     
  4. Eric5h5

    Eric5h5

    Volunteer Moderator Moderator

    Joined:
    Jul 19, 2006
    Posts:
    32,401
    Probably floating point imprecision due to very large coordinates. Try to keep everything within 10K units of the origin.

    --Eric
     
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