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Palm rejection

Discussion in 'Input System' started by DreamEnder, May 25, 2021.

  1. DreamEnder

    DreamEnder

    Joined:
    Apr 12, 2011
    Posts:
    191
    I'm trying to implement palm rejection (ignore palm touching screen) in a game that will be played using a stylus. I'm using touch.radius to check that the radius is less than the max radius and only using those touches. This seems to work however during testing on a Samsung A7 tablet I noticed there are 0 touches if I lay most of my hand on the screen.

    Is this standard across different tablets? Is this something that can be toggled on or off or is it a limitation of the hardware?

    Thanks for any input.