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[PAID TUTORIAL] Unity 2017 Multiplayer - The New GTGD S1

Discussion in 'Community Learning & Teaching' started by GTGD, Nov 14, 2017.

  1. GTGD

    GTGD

    Joined:
    Feb 7, 2012
    Posts:
    436
    Hello and welcome to the new GTGD S1, a Unity 2017 multiplayer tutorial. This training course is of intermediate difficulty so you should first be familiar with the basics of coding in Unity. It is available for purchase on Steam and the first two videos are available as a sample on my YouTube channel.

    From this tutorial series you will learn:
    • How to use the default Network Manager to create Direct Connection (LAN Games) and Match Maker (Public Games). Note that Unity’s match making service is a paid service and once a developer exceeds the free concurrent user count, the developer has to pay for additional concurrent users.
    • How to write your own Custom Network Manager so you are not reliant on the default HUD and Network Manager. You will create Direct Connection and Match Maker (Public) games.
    • Enable your Custom Network Manager to allow for multiple player prefabs and being able to select scenes.
    • How to use Commands, ClientRPC, and Syncvar with hook function.
    • How to use the Network Transform and Network Animator components.
    • How to sync fundamental game mechanics such as; shooting, health and damage.
    • How to implement network chatting.
    • How to implement networked AI movement.


     
    Last edited: Nov 21, 2017