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Package to Nintendo Switch with il2cpp Error

Discussion in 'Editor & General Support' started by wearshoes, Mar 1, 2019.

  1. wearshoes

    wearshoes

    Joined:
    Nov 16, 2018
    Posts:
    1
    @JoshPeterson
    Unity3d Version: 2018.1.1f1
    VisualStudio Version:vs2015
    System : Windows 10


    when i use il2cpp to package nsp file for switch, i got thoes 4 error log


    Authoring .nsp ROM file failed with command E:\Nintendo\Unity530\NintendoSDK\Tools\CommandLineTools\AuthoringTool\AuthoringTool.exe creatensp -o "E:\invaxion\comet.nsp" --

    meta "E:\ProjectComet_Switch\Temp\StagingArea\Application.aarch64.lp64.nmeta" --program "E:\ProjectComet_Switch\Temp\StagingArea\SwitchPlayer.nspd\program0.ncd\code" "E:

    \ProjectComet_Switch\Temp\StagingArea\SwitchPlayer.nspd\program0.ncd\data" --type Application --desc "E:\Nintendo\Unity530\NintendoSDK\Resources\SpecFiles\Application.desc"
    at UnityEditor.Switch.PostProcessSwitch.PostProcess (BuildTarget target, BuildOptions options, System.String installPath, System.String stagingAreaData, System.String

    stagingArea, System.String playerPackage, System.String stagingAreaDataManaged, UnityEditor.RuntimeClassRegistry usedClassRegistry) [0x00bf9] in C:\buildslave\unity\build

    \PlatformDependent\Switch\Editor\Managed\PostProcessSwitch.cs:413
    UnityEngine.GUIUtility:processEvent(Int32, IntPtr)



    Error building Player: Authoring .nsp ROM file failed with command E:\Nintendo\Unity530\NintendoSDK\Tools\CommandLineTools\AuthoringTool\AuthoringTool.exe creatensp -o "E:

    \invaxion\comet.nsp" --meta "E:\ProjectComet_Switch\Temp\StagingArea\Application.aarch64.lp64.nmeta" --program "E:\ProjectComet_Switch\Temp\StagingArea\SwitchPlayer.nspd

    \program0.ncd\code" "E:\ProjectComet_Switch\Temp\StagingArea\SwitchPlayer.nspd\program0.ncd\data" --type Application --desc "E:\Nintendo\Unity530\NintendoSDK\Resources

    \SpecFiles\Application.desc"
    at UnityEditor.Switch.PostProcessSwitch.PostProcess (BuildTarget target, BuildOptions options, System.String installPath, System.String stagingAreaData, System.String

    stagingArea, System.String playerPackage, System.String stagingAreaDataManaged, UnityEditor.RuntimeClassRegistry usedClassRegistry) [0x00bf9] in C:\buildslave\unity\build

    \PlatformDependent\Switch\Editor\Managed\PostProcessSwitch.cs:413



    Build completed with a result of 'Failed'
    UnityEngine.GUIUtility:processEvent(Int32, IntPtr)



    UnityEditor.BuildPlayerWindow+BuildMethodException: 2 errors
    at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (BuildPlayerOptions options) [0x0021f] in C:\buildslave\unity\build\Editor\Mono

    \BuildPlayerWindowBuildMethods.cs:182
    at UnityEditor.BuildPlayerWindow.CallBuildMethods (Boolean askForBuildLocation, BuildOptions defaultBuildOptions) [0x00065] in C:\buildslave\unity\build\Editor\Mono

    \BuildPlayerWindowBuildMethods.cs:89
    UnityEngine.GUIUtility:processEvent(Int32, IntPtr)
     

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    Last edited: Mar 1, 2019
    cristian_gurra likes this.
  2. cristian_gurra

    cristian_gurra

    Joined:
    Mar 30, 2018
    Posts:
    2
    I'm facing the same issue. Did you find any solution?
     
  3. cristian_gurra

    cristian_gurra

    Joined:
    Mar 30, 2018
    Posts:
    2
  4. Artem-Zero8

    Artem-Zero8

    Joined:
    Mar 17, 2020
    Posts:
    1
    just use correct application id in Project Settings (you could also take it from Ninntendo samples if you didnt created product in Nintendo Developer Portal)