We can definitely start a dedicated thread specifically around the topic of Surface Shader like solution support in SRPs. Is that what you are requesting? Let me emphasize something though, we have gathered a lot of feedback around this topic, and we understand lack of this feature is a pain point for many of our users. In our update last year, we acknowledged that we are aware of the gap and started planning for shader abstraction for programmer workflows. Addressing this gap is one of our top priorities for SRPs, and we are actively discussing and working on delivering a solution. However, as I mentioned here in this thread, it will not land as part of our release cycle this year (21.2, 21LTS). Our goals this year include other high-priority items. I think it makes sense to start a dedicated thread so we can gather further feedback, hear your thoughts and for our team to engage and validate ideas as we are working towards the solution. I will start this dedicated thread soon. However, if you are after commitment for a version/timeline from us, we can not give you at this point. We are still in the development and delivery phase of our 21 release cycle goals. And we are moving towards planning for 22 goals. Once we have locked down the roadmaps for future releases, we will update you on the timelines.