What UT have for packages that create per project assets? - PerProjectSettings - I think this is must be default assets for each package and show it in inspector when we select package in project browser. - PackageSpecificAssets - TextMeshPro has many assets for functioning correctly that must not bloat assets folder but must be kept inside .comtextmeshpro/PerProjectAssets folder. - Generated Content - Pro Builder generate meshes on the fly and by default all the need to be ketp inside .com.unity.probuilder/PerProjectAssets/... folder and not bload user project too and so on. This issue will be far bigger when Packages start arrive from AssetsStore and each will bloat project with some assets in random directories. Is there some solution for such assets from packages?