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Bug Package Manager suddenly stopped working, cannot download packages at all

Discussion in 'Package Manager' started by robcarlan, Mar 5, 2024.

  1. robcarlan

    robcarlan

    Joined:
    Aug 29, 2017
    Posts:
    14
    I just bought a new package and am unable to download it via the package manager.

    I get the following error flooding my console when I click "Download":

    Code (CSharp):
    1. IsReadOnly is not implemented by this handler
    2. UnityEditor.AsyncHTTPClient:Done (UnityEditor.AsyncHTTPClient/State,int)
    Then, when I try to import the package, I get the following:

    Code (CSharp):
    1. Failed to import package with error: Couldn't decompress package
    2. UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
    This is on editor version 2022.3.20f1. This now happens with every package I try and download, not just the new one. It happens on other projects, too.

    I've already done the following:
    * Cleaned the Package Manager caches in Preferences -> Package Manager
    * Changed those cache locations
    * Deleted the cache location in AppData
    * Completely reinstalled Unity editor, Unity hub
    * Deleted Library folder for my project

    Stack Trace from Editor.log:

    Code (CSharp):
    1. IsReadOnly is not implemented by this handler
    2. UnityEngine.StackTraceUtility:ExtractStackTrace ()
    3. UnityEditor.PackageManager.UI.Internal.AssetStoreUtils:GetLocalPackageList ()
    4. UnityEditor.PackageManager.UI.Internal.AssetStoreClient:RefreshLocal ()
    5. UnityEditor.PackageManager.UI.Internal.AssetStoreClient:ListPurchases (UnityEditor.PackageManager.UI.Internal.PurchasesQueryArgs)
    6. UnityEditor.PackageManager.UI.Internal.PageManager:Refresh (UnityEditor.PackageManager.UI.Internal.RefreshOptions)
    7. UnityEditor.PackageManager.UI.Internal.PageManager:Refresh (System.Nullable`1<UnityEditor.PackageManager.UI.Internal.PackageFilterTab>)
    8. UnityEditor.PackageManager.UI.Internal.PageManager:OnFilterChanged (UnityEditor.PackageManager.UI.Internal.PackageFilterTab)
    9. UnityEditor.PackageManager.UI.Internal.PackageFiltering:set_currentFilterTab (UnityEditor.PackageManager.UI.Internal.PackageFilterTab)
    10. UnityEditor.PackageManager.UI.Internal.PackageManagerWindowRoot:OnCreateGUI ()
    11. UnityEditor.PackageManager.UI.PackageManagerWindow:CreateGUI ()
    12. System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    13. System.Reflection.MethodBase:Invoke (object,object[])
    14. UnityEditor.UIElements.DefaultEditorWindowBackend:Invoke (string)
    15. UnityEditor.UIElements.DefaultEditorWindowBackend:SendInitializeIfNecessary (bool)
    16. UnityEditor.UIElements.DefaultEditorWindowBackend:RegisterWindow (bool)
    17. UnityEditor.UIElements.DefaultEditorWindowBackend:UnityEditor.IEditorWindowBackend.OnRegisterWindow ()
    18. UnityEditor.HostView:RegisterSelectedPane (bool)
    19. UnityEditor.HostView:SetActualViewInternal (UnityEditor.EditorWindow,bool)
    20. UnityEditor.DockArea:SetSelectedPrivate (int,bool)
    21. UnityEditor.DockArea:AddTab (int,UnityEditor.EditorWindow,bool)
    22. UnityEditor.DockArea:AddTab (UnityEditor.EditorWindow,bool)
    23. UnityEditor.EditorWindow:CreateNewWindowForEditorWindow (UnityEditor.EditorWindow,bool,bool,bool)
    24. UnityEditor.EditorWindow:Show (bool)
    25. UnityEditor.EditorWindow:Show ()
    26. UnityEditor.EditorWindow:GetWindowPrivate (System.Type,bool,string,bool)
    27. UnityEditor.EditorWindow:GetWindow (System.Type,bool,string,bool)
    28. UnityEditor.EditorWindow:GetWindow<UnityEditor.PackageManager.UI.PackageManagerWindow> (bool,string,bool)
    29. UnityEditor.EditorWindow:GetWindow<UnityEditor.PackageManager.UI.PackageManagerWindow> ()
    30. UnityEditor.PackageManager.UI.PackageManagerWindow:SelectPackageAndFilterStatic (string,System.Nullable`1<UnityEditor.PackageManager.UI.Internal.PackageFilterTab>,bool,string)
    31. UnityEditor.PackageManager.UI.PackageManagerWindow:OpenPackageManager (string)
    32. UnityEditor.PackageManager.UI.Window:Open (string)
    33. UnityEditor.PackageManager.UI.Window:ShowPackageManagerWindow (UnityEditor.MenuCommand)
    34. [C:\build\output\unity\unity\Runtime\VirtualFileSystem\VirtualFileSystemTypes.h line 315]
    35. IsReadOnly is not implemented by this handler
    36. UnityEngine.StackTraceUtility:ExtractStackTrace ()
    37. UnityEditor.PackageManager.UI.Internal.AssetStoreUtils:GetLocalPackageList ()
    38. UnityEditor.PackageManager.UI.Internal.AssetStoreClient:RefreshLocal ()
    39. UnityEditor.PackageManager.UI.Internal.AssetStoreClient:ListPurchases (UnityEditor.PackageManager.UI.Internal.PurchasesQueryArgs)
    40. UnityEditor.PackageManager.UI.Internal.PageManager:Refresh (UnityEditor.PackageManager.UI.Internal.RefreshOptions)
    41. UnityEditor.PackageManager.UI.Internal.PageManager:Refresh (System.Nullable`1<UnityEditor.PackageManager.UI.Internal.PackageFilterTab>)
    42. UnityEditor.PackageManager.UI.Internal.PageManager:OnFilterChanged (UnityEditor.PackageManager.UI.Internal.PackageFilterTab)
    43. UnityEditor.PackageManager.UI.Internal.PackageFiltering:set_currentFilterTab (UnityEditor.PackageManager.UI.Internal.PackageFilterTab)
    44. UnityEditor.PackageManager.UI.Internal.PackageManagerWindowRoot:OnCreateGUI ()
    45. UnityEditor.PackageManager.UI.PackageManagerWindow:CreateGUI ()
    46. System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    47. System.Reflection.MethodBase:Invoke (object,object[])
    48. UnityEditor.UIElements.DefaultEditorWindowBackend:Invoke (string)
    49. UnityEditor.UIElements.DefaultEditorWindowBackend:SendInitializeIfNecessary (bool)
    50. UnityEditor.UIElements.DefaultEditorWindowBackend:RegisterWindow (bool)
    51. UnityEditor.UIElements.DefaultEditorWindowBackend:UnityEditor.IEditorWindowBackend.OnRegisterWindow ()
    52. UnityEditor.HostView:RegisterSelectedPane (bool)
    53. UnityEditor.HostView:SetActualViewInternal (UnityEditor.EditorWindow,bool)
    54. UnityEditor.DockArea:SetSelectedPrivate (int,bool)
    55. UnityEditor.DockArea:AddTab (int,UnityEditor.EditorWindow,bool)
    56. UnityEditor.DockArea:AddTab (UnityEditor.EditorWindow,bool)
    57. UnityEditor.EditorWindow:CreateNewWindowForEditorWindow (UnityEditor.EditorWindow,bool,bool,bool)
    58. UnityEditor.EditorWindow:Show (bool)
    59. UnityEditor.EditorWindow:Show ()
    60. UnityEditor.EditorWindow:GetWindowPrivate (System.Type,bool,string,bool)
    61. UnityEditor.EditorWindow:GetWindow (System.Type,bool,string,bool)
    62. UnityEditor.EditorWindow:GetWindow<UnityEditor.PackageManager.UI.PackageManagerWindow> (bool,string,bool)
    63. UnityEditor.EditorWindow:GetWindow<UnityEditor.PackageManager.UI.PackageManagerWindow> ()
    64. UnityEditor.PackageManager.UI.PackageManagerWindow:SelectPackageAndFilterStatic (string,System.Nullable`1<UnityEditor.PackageManager.UI.Internal.PackageFilterTab>,bool,string)
    65. UnityEditor.PackageManager.UI.PackageManagerWindow:OpenPackageManager (string)
    66. UnityEditor.PackageManager.UI.Window:Open (string)
    67. UnityEditor.PackageManager.UI.Window:ShowPackageManagerWindow (UnityEditor.MenuCommand)