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Package Manager missing in UI

Discussion in 'Editor & General Support' started by Boolai, Jun 7, 2018.

  1. Boolai

    Boolai

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    Nov 13, 2014
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    I have unity 2018.1.1f1 I cannot seem to find package manager in the windows pull-down menu. Is anyone else experiencing this?
     
    leecode90 likes this.
  2. pccross

    pccross

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    I just downloaded Unity 2018.2.0b9 and having same issue. The Package Manager disappeared from my Windows pull down
     
  3. yugu

    yugu

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    Mar 8, 2018
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    2018.2.0f2 still have the same issue. can someone from unity follow up on this?
     
  4. karl_jones

    karl_jones

    Unity Technologies

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    Try Help/reset packages to default
     
    nikm902 likes this.
  5. Branxord

    Branxord

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    I tried that, and now Unity won't even start that it crashes, please help, i have a presentation due next week and i was close to finishing my project :(
     
  6. Clyde_Coulter

    Clyde_Coulter

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    I'm using Unity 2018.1.6f1 and having this problem. I upgraded the postprocessing stack v2 yesterday using the package manager...then today I'm missing the Package Manager in the Window menu
    and I get lots of timestamp warnings and this error:

    Assembly has reference to non-existent assembly 'com.unity.postprocessing.Runtime' (Packages/com.unity.render-pipelines.core/CoreRP/Editor/com.unity.render-pipelines.core.Editor.asmdef)
     
  7. Branxord

    Branxord

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    I have exactly the same problem, and did what you did
     
  8. yugu

    yugu

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    Mar 8, 2018
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    ok so the fix I found: package manger notshowing: open the manifest.json file for the affected project in a text editor, and remove the package-manager-ui entry from there if there is one.
     
  9. Kaldrax

    Kaldrax

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    Sep 14, 2017
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    Help/Reset Packages worked for me thanks :)
     
    senkal_ and Kirsche like this.
  10. dienat

    dienat

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    May 27, 2016
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    I dont have the Package manager either, i used "Reset Packages to defaults" but it doesnt work. I had it but after i installed the Math package it didnt appear anymore. I use 2018.2.0f2
    I tried removing the package manager from the json and even removing the json but nothing works
     
  11. Steamc0re

    Steamc0re

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    No package manager for me. Submitting bug report. Any editor version, all official recommendations tried.
     
  12. dienat

    dienat

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    i installed other version and worked, maybe works reinstalling the same version
     
  13. LeleUnity

    LeleUnity

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    same here in 2018.3 please help !
     
  14. Resdin

    Resdin

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    Jun 13, 2013
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    Still an issue on Unity 2018.4.12f1 (64-bit); Clean Install, New Project.

    -Resetting Packages to Defualt does nothing.
    -The fix Noted here: https://docs.unity3d.com/Manual/upm-errors.html does nothing.
    -Launching via Unity Hub / Unity exe with Admin does nothing.

    I have multiple versions of Unity installed.. 2017-2019, perhaps the problem lies there?

    Quite saddening to see this is still an issue. If it's not broke don't try to fix it with a new broken / bad implementation. This is costing significant time to your users if you just google the problem, lots of issues with this system; I've used Unity since ~3.0 or so, this is the first failure which has cost me significant time. Hope this is not a sign of the future over at Unity.
     
  15. karl_jones

    karl_jones

    Unity Technologies

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    Do you have any error messages? Can you share the editor log?
     
  16. Resdin

    Resdin

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    Jun 13, 2013
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    Hi Karl and thank you for your response and time. Sincerely.

    Unity 2018.4.12f1
    There are no specific / detailed error messages, only 4 time stamps in the console.



    That might indicate something to you. Also, is there anything specific we should look for in the logs?

    If you perform the fix found on UPM-Errors.html for "Package Manager missing or window doesn’t open", it will result in an error: "Project has invalid Dependencies", and when you re-import it results in the same error. You then cannot re-open the project.

    The log after the above fix was applied and project fails to open:

    Initiating legacy licensing module
    LICENSE SYSTEM [2020110 19:42:52] Next license update check is after 2020-01-10T16:51:38
    Built from '2018.4/release' branch; Version is '2018.4.12f1 (59ddc4c59b4f) revision 5889476'; Using compiler version '191326128'
    OS: 'Windows 7 (6.1.0) 64bit' Language: 'en' Physical Memory: 12193 MB
    BatchMode: 0, IsHumanControllingUs: 1, StartBugReporterOnCrash: 1, Is64bit: 1, IsPro: 0
    [Package Manager] Server::Start -- Port 50036 was selected
    ListPackages failed, output: {
    "name": "unity-editor",
    "version": "5.7.0",
    "problems": [
    "extraneous: unityeditor-collab-history@0.6.15-fix-history-revisions.1 C:\\Users\\-REDACTED-\\AppData\\Roaming\\Unity\\Packages\\node_modules\\unityeditor-collab-history"
    ],
    "dependencies": {
    "unityeditor-collab-history": {
    "version": "0.6.15-fix-history-revisions.1",
    "extraneous": true,
    "problems": [
    "extraneous: unityeditor-collab-history@0.6.15-fix-history-revisions.1 C:\\Users\\-REDACTED-\\AppData\\Roaming\\Unity\\Packages\\node_modules\\unityeditor-collab-history"
    ],
    "from": "unityeditor-collab-history-0.6.15-fix-history-revisions.1.tgz",
    "resolved": "file:unityeditor-collab-history-0.6.15-fix-history-revisions.1.tgz"
    },
    "unity-editor-home": {
    "version": "2.2.1",
    "from": "unity-editor-home.2.2.1.tgz",
    "resolved": "file:unity-editor-home.2.2.1.tgz"
    },
    "unityeditor-cloud-hub": {
    "version": "0.0.15",
    "from": "unityeditor-cloud-hub-0.0.15.tgz",
    "resolved": "file:unityeditor-cloud-hub-0.0.15.tgz"
    },
    "unityeditor-collab-toolbar": {
    "version": "0.7.16",
    "from": "unityeditor-collab-toolbar.0.7.16.tgz",
    "resolved": "file:unityeditor-collab-toolbar.0.7.16.tgz"
    }
    }
    }
    COMMAND LINE ARGUMENTS:
    D:\Unity_Editors\2018.4.12f1\Editor\Unity.exe
    D:/Unity_Projects/TEST
    Using Asset Import Pipeline V1.
    Initiating legacy licensing module
    Loading GUID <-> Path mappings...0.000053 seconds
    Loading Asset Database...0.005656 seconds
    Build target: OSXUniversal found and added!
    Build target: WindowsStoreApps found and added!
    Build target: Win64 found and added!
    Build target: Win found and added!
    Build target: LinuxUniversal found and added!
    Build target: Linux64 found and added!
    Build target: Linux found and added!
    Build target: iOS found and added!
    Build target: tvOS found and added!
    Build target: PS4 found and added!
    Build target: XboxOne found and added!
    Build target: Android found and added!
    Build target: WebGL found and added!
    Build target: Switch found and added!
    Build target: Lumin found and added!
    Build target: PSM found and added!
    Build target: PSP2 found and added!
    Build target: WiiU found and added!
    Build target: Web found and added!
    Build target: WebStreamed found and added!
    Build target: OSXIntel found and added!
    Build target: OSXIntel64 found and added!
    Build target: BlackBerry found and added!
    Build target: PS3 found and added!
    Build target: N3DS found and added!
    Build target: WP8 found and added!
    Build target: SamsungTV found and added!
    Build target: Tizen found and added!
    AssetDatabase consistency checks...0.010175 seconds
    Refreshing native plugins compatible for Editor in 5.81 ms, found 0 plugins.
    Preloading 0 native plugins for Editor in 0.00 ms.
    [Package Manager] Done resolving packages in 0.62s seconds
    An error occurred while resolving packages:
    Project has invalid dependencies:
    com.unity.package-manager-ui: Package [com.unity.package-manager-ui@2.1.1] cannot be found
    A re-import of the project may be required to fix the issue or a manual modification of D:/Unity_Projects/TEST/Packages/manifest.json file.
    (Filename: Line: 0)
    Exiting without the bug reporter. Application will terminate with return code 1

    I was just very surprised such a vital mechanic has issues out of the box and there was no readily available solution which worked. I don't believe I will be investing any more time into this though and can only hope the information here may help someone else in the future.

    Best Regards,

    -Resdin
     
  17. karl_jones

    karl_jones

    Unity Technologies

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    May 5, 2015
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    8,288
    Have you tried the latest 2018.4.15f1?
    Ill speak to the packman team, they may be able to offer further insight.
     
  18. karl_jones

    karl_jones

    Unity Technologies

    Joined:
    May 5, 2015
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    8,288
    So your editor log indicates that it is looking for package manager 2.1.1. That version does not exist. Not sure how they got that into their manifest, perhaps there's a wrong version in the Editor manifest? Did you move to 2018.4 from 2019.1?
    in 2018.4, the highest version listed in the Editor manifest is 2.0.8. Try editing the package manifest json file in the Packages folder, change the version to 2.0.8.
     
  19. bhk_unity

    bhk_unity

    Joined:
    Apr 11, 2018
    Posts:
    3
    I had been using 2018.4.23 fairly stably for some amount of time and recently started running into this.

    I'm not sure what triggered it - the only thing I can think of is I had a Unity crash mid build recently.

    Package Manager is not visible in Window.

    Additionally, UIs for packages I've installed via Package Manager are all messed up or inaccessible (e.g. ProBuilders, ProGrids, OpenVR Desktop, Oculus VR desktop etc.) - e.g. they don't show up in the Tools dropdown, their components' custom editors don't show up as expected, etc.

    Resseting all packages temporarily fixes the issue but:

    1. It's awful, scary, and requires me to do quite a bit of auditing as resetting TextMeshPro and ProBuilder breaks parts of my project.
    2. Is not a long term fix. The issue comes right back up the next time I open the project.

    Really frustrated - have lost a whole weekend of work on a project I've been working on for almost 2 years and now just worried I'm going to lose a ton of work in general. Have been backing things up but it's so discouraging to lose a whole weekend when you only have weekends to work on a project.

    Will try to get some logs to share.
     
    Last edited: Aug 16, 2020