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PA Star Field - Procedurally Generated, Motion Blurred Star Effect

Discussion in 'Assets and Asset Store' started by popupAsylum, Jan 15, 2015.

  1. popupAsylum

    popupAsylum

    Joined:
    Apr 7, 2014
    Posts:
    119
    PA Star Field is released! an optimized motion blurred star effect/ skybox replacement.



    PAStarField is a combination of procedurally generated meshes and a specialized shader which gives the appearance of real time motion blurred stars, and does it without requiring render to textures or other pro features, and dramatically reduced memory compared to a skybox (although it can look even better in conjunction used in conjunction with a skybox).

    Webplayer Demo
    (with link to Android demo)​

    Features
    • Motion blurred stars (without the need for Unity Pro)​
    • Multiple camera support (for split screen)​
    • Customizable star size, texture, color and blurriness​
    • All Unity platforms supported​
     
    Last edited: Jan 16, 2015
  2. popupAsylum

    popupAsylum

    Joined:
    Apr 7, 2014
    Posts:
    119
    Last edited: May 27, 2016
  3. popMark

    popMark

    Joined:
    Apr 14, 2013
    Posts:
    114
    PA Star Field v1.1 is released
    http://u3d.as/content/popup-asylum/pa-star-field

    Changes:
    • Exposed color property (for fading off stars when entering an atmosphere)
    • Shader optimization
    • Fixed extreme blur when camera is disabled and reenabled
     
  4. domdav

    domdav

    Joined:
    Nov 16, 2015
    Posts:
    2
    Does this work on iOS & Android?
     
  5. popupAsylum

    popupAsylum

    Joined:
    Apr 7, 2014
    Posts:
    119
  6. popupAsylum

    popupAsylum

    Joined:
    Apr 7, 2014
    Posts:
    119
    PA Starfield v1.31 is now on the store!

    What's new:
    - Procedural/Textureless mode
    - Added ability to limit star generation to smaller regions (for domes instead of spheres)
    - Added "Twinkle" setting
     
  7. Andres87

    Andres87

    Joined:
    Jan 2, 2016
    Posts:
    1
    Hi there!

    I'm glad you added that "twinkling" feature, it looks great!
    I was wondering if we could modify the frequency of the twinkling.

    Thanks in advance for all your work and effort.
     
  8. popupAsylum

    popupAsylum

    Joined:
    Apr 7, 2014
    Posts:
    119
    Hi @Andres87, glad your getting good use out of it!
    the Twinkle frequency is controlled by the Twinkliness value at the bottom of the inspector, or the public ".twinkliness" float value from script. An example value of 0 will have no Twinkle and 2 would be double the default twinkliness
     
  9. Nawafb

    Nawafb

    Joined:
    Jul 26, 2014
    Posts:
    1
    Is there a way to make it work in orthographic camera?
    Only one huge star appears in that situation.
    Thanks!
     
  10. popupAsylum

    popupAsylum

    Joined:
    Apr 7, 2014
    Posts:
    119
    Hi @nano005, it works in orthographic but requires the orthographic size to be quite large, or the cameras far clipping plane to be adjusted, I'm working on a proper solution now that will be in the next update
     
  11. abergstr

    abergstr

    Joined:
    Dec 15, 2013
    Posts:
    2
    I'm working on an educational software demo that requires data from a real-world star catalog. I've got the data in a JSON format, which I'd like to just plug into some existing star field renderer as I'm having a hard time coming up with my own that looks half-way decent. Does PA Star Field have a mechanism to input existing xyz data for star field rendering?
     
  12. popupAsylum

    popupAsylum

    Joined:
    Apr 7, 2014
    Posts:
    119
    Hi @abergstr, it can handle CSV importing, designed to support the databases available here, but its done at runtime in Start() and depending on the size of your database it can take a while (>30 seconds)
     
  13. abergstr

    abergstr

    Joined:
    Dec 15, 2013
    Posts:
    2
    Should have known someone had already done this. My data is from the HYG Database. Awesome! Thanks!