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OVRPlayerController falls down

Discussion in 'VR' started by PopGhost, Mar 30, 2020.

  1. PopGhost

    PopGhost

    Joined:
    Mar 29, 2020
    Posts:
    2
    When I move it in the editor, it works fine, but when I play the game, the OVRPlayer Controller stays in the ground. I can still move but, how can i fix it so it stays up?
     
  2. PopGhost

    PopGhost

    Joined:
    Mar 29, 2020
    Posts:
    2
    All the Anchor objects are the ones falling.
     
  3. MShotts

    MShotts

    Joined:
    Aug 8, 2019
    Posts:
    11
    Could you clarify what you mean by move in the editor vs play the game? Do you mean it runs fine within Unity but the issue occurs after you do a build and run that build outside of Unity?

    I believe I've encountered similar weird behavior in the past (within the Unity) based on what I had set for the 'Tracking Origin Type' of the OVR Manager script on the OVRCameraRig. You may also want to play with the Y Position of the Transform on the OVRPlayerController and see if that makes any difference.