I can't get my Oculus to work (DK1), I have the Oculus runtime 0.6 installed. I couldn't get anything VR to work until I disabled DX9 and enabled only DX11. Now it recognizes the Oculus , but I get this on the console : OVR Error: OVRTime: 2453.223440 Time: 2015-06-11 07:46:09 [883:513:900] Code: -1003 -- ovrError_Timeout Description: Semaphore WaitForSingleObject Oculus image is all black. Any clues on what the problem is ? Thanks, Bruno
I enabled DX11 api, disabled DX9, disabled VR, re-enabled VR, restarted Unity, and eventually started working.
I have same problem. DX11&VR mode enable/disable did not help. Service restart did not help. Empty scene with several transparent spheres. OVR Error: OVRTime: 24995.840077 Time: 2015-07-14 21:53:25 [690:399:500] Code: -1003 -- ovrError_Timeout Description: Semaphore WaitForMultipleObjects (Filename: C:/buildslave/unity/build/Runtime/VR/Oculus/VRDeviceOculus.cpp Line: 52) Windows 8.1 x64 DK2, DirectHMD mode Oculus Runtime 0.6.0.1 Unity 5.1.1p4 / 5.1.1p3 /5.1.2f Nvidia 353.30 / 350.12 GTX Titan x3 (SLI off) Unity profiler showing PlayerEndOfFrame > OculusWaitForGPU 99.7% 1002ms All becomes normal if change app windows focus to any other window, and switch back to app after. But I should do this on after every app launch. Also, on Alt+F4 app is freezing for minute or so. Would be glad to hear any suggestions and ideas. PS: I think, all this happens because of that bug: https://forums.oculus.com/viewtopic.php?f=34&t=24298
What GPU? I have the perfectly same problem. My environment is following. Windows 8.1 x64 DK2, DirectHMD mode Oculus Runtime 0.6.0.1 Unity 5.1.1p4 Nvidia 350.12 GeForce GT650M (Macbook Pro Retina Mid2012 / without Optimus) Unity5.0.4 + Oculus Plugin 0.5/0.6 have not this problem.
Had this with: Unity5.1.2f1 + Oculus Plugin 0.6.1. Win7 64 with Geforce GTX 700 (v350.12) Solved by trying following steps: - Disable DirectX 9. - Disable / Enable VR. - Restart OVR Service. - Disable/Enable Dual Monitor - Restart Unity Works again.
GTX Titan x3 (SLI off) Older Unity versions, before v.5.1, have no own integrated VR-mode, and are using the Oculus Integration Asset, so there definitely no such problem, as it completely different way to use VR. That is only thing I left to try. PS: did not helped...
We are seeing the same issue. 980Ti here. By following these steps it seems to work again for a bit, but as soon as focus changes away from the game window (even still within the Unity Editor) the issue reappears. Anyone submitted a bug report for this yet? EDIT: Just noticed OP is using a DK1, but we're seeing the same problem on our DK2s.
I had the problem also. I restarted this service and the error was gone.The error for me initially came after i'd enabled VR on a large existing project.
I'm having the same issue on a Nvidia GTX 780. It comes and goes and it's totally blocking development.
Just as update. I did not get this error so often anymore. Whenever it does appear a restart of Unity seems to fix it. Did anyone try with the latest PatchRelease?
I'm still having this problem intermittently with 5.1.2p3. The only thing that seems to reliably reset things for me is re-installing the Oculus Runtime. That may be voodoo, though...
This post on the Oculus forums also seems relevant: https://forums.oculus.com/viewtopic.php?f=34&t=24901
Its got worse for me. I've uploaded my logs to the thread: https://forums.oculus.com/viewtopic.php?f=34&t=24901&p=289486#p289486