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Question OVR custom hands disappear and disable their components once played

Discussion in 'VR' started by dungos, Jun 21, 2020.

  1. dungos

    dungos

    Joined:
    Dec 31, 2017
    Posts:
    1
    I have no idea what caused this. I was troubleshooting how to get the Oculus controllers to work and then the hands suddenly started disappearing. Most of the child objects of the custom hands have their capsule collider and renderer components disabled once I start the game. They are rendered and look fine without hitting play on the Unity Editor, but once I do play it they vanish. I'm using the Oculus integration asset, and from that I have the left and right custom hands and the OVRPlayerController in my game. I get no error messages. Thank you in advance if you can help.
     
  2. Dragantium

    Dragantium

    Joined:
    Feb 14, 2015
    Posts:
    34
    Sounds like a collision problem