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OVR Controller Input Module

Discussion in 'AR/VR (XR) Discussion' started by Baelgren, Jan 27, 2017.

  1. Baelgren

    Baelgren

    Joined:
    Jun 26, 2014
    Posts:
    5
    I want to create (or find) a custom input module in Unity that allows me to send events supported by existing UI components to the Event System.

    The only different with the base "Standard Input Module" or "Touch Module" is that my custom "OVR Controller Input Module" would base itself off the position/direction of the Oculus Touch Controller in world space to send out Raycasts instead of basing itself off of the position of the cursor on the screen/ the direction of the main camera to do the same.

    If I can do this, then it'll make any interaction with UI elements a sinch and could potentially be used for any other game objects afterwards.

    ANy ideas?