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OVR Controller Helper : My Oculus Quest is detected as an Oculus Go

Discussion in 'AR/VR (XR) Discussion' started by ArnoBen, Oct 10, 2019.

  1. ArnoBen

    ArnoBen

    Joined:
    Apr 24, 2019
    Posts:
    13
    Greetings,

    I'm developing on an Oculus Quest and I have added OVR Controller Helper on my player which works fine when I'm developing on desktop (with an Oculus Rift) and the controllers that show in VR are the Rift ones.
    However, when I build, the one that displays is the Oculus Go controller !
    This means that :
    1. I see a Go controller in VR which means I don't see the joystick and the buttons of the Quest controllers I'm holding
    2. The joystick inputs don't work
    3. It only shows a single controller at a time since there's only one controller with the Go.

    Is there a setting I have to change?

    Thanks in advance.
     
  2. jalajshah

    jalajshah

    Joined:
    Mar 5, 2018
    Posts:
    62
    did you change your device as Oculus quest instead of Oculus Go ?
     
  3. jalajshah

    jalajshah

    Joined:
    Mar 5, 2018
    Posts:
    62


    Oculus >> Tools >> Oculus Platform Tool >> Change value to Oculus go to Quest , if you forgot to do this step
     

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  4. ArnoBen

    ArnoBen

    Joined:
    Apr 24, 2019
    Posts:
    13
    Thanks for the answer, unfortunately it is already set as Oculus Quest
     
  5. appymedia

    appymedia

    Joined:
    May 22, 2013
    Posts:
    95
    ArnoBen likes this.
  6. ArnoBen

    ArnoBen

    Joined:
    Apr 24, 2019
    Posts:
    13
    @appymedia Oh wow yes it worked instantly !! I was hopeless haha, thank you very much !
     
  7. appymedia

    appymedia

    Joined:
    May 22, 2013
    Posts:
    95
    haha, no problem at all, glad it helped.
     
  8. VitoCrauserg

    VitoCrauserg

    Joined:
    Jun 14, 2017
    Posts:
    12
    Hi. I tried using your manifest but it didn't work. Although the context is quite different (I'm using Unity 2020.2.2f1, SteamVR, Oculus Integration, Vive Input Utility and trying to build for Oculus Quest 2), I have the exact same problem.
     
  9. appymedia

    appymedia

    Joined:
    May 22, 2013
    Posts:
    95
    Hummm, probably a bunch of stuff has changed. I've not looked for a while sorry.
     
    Last edited: Feb 22, 2021