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OVR CanvasWithDebug does not transfer purple line render from Locomotion sample scene to new scene

Discussion in 'AR/VR (XR) Discussion' started by ClaudiaKrog, Feb 2, 2019.

  1. ClaudiaKrog

    ClaudiaKrog

    Joined:
    Sep 30, 2017
    Posts:
    47
    Hello,

    In the OVR Locomotion Sample scene, one has the option to press a button to bring up a VR UI menu in which you can select how you want to "locomote" around the world: with static teleport points, or teleport anywhere in the scene for example. After bringing up the UI menu, you can select which locomotion option you want to use because a purple line is shot out from your controller.

    I have copied these prefabs from this locomotion sample scene and into my own Unity project. I can bring up the UI locomotion option in the same way, however I am unable to select an option, because the purple line does not shoot out from my controller.

    I have compared the scenes side by side, but I am still not sure why this aspect would be missing. I am new the programming, so sorting through the scripts hasn't helped me.

    Thank you for any ideas!
    C