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overwrite sprite texture data

Discussion in 'Project Tiny' started by alexander-hunt, Nov 6, 2020.

  1. alexander-hunt

    alexander-hunt

    Joined:
    Jun 19, 2013
    Posts:
    8
    Is there a way I can load a texture from file and overwrite the texture data of a sprite? I can't seem to find a component with texture data and it's not clear how a sprite's texture is converted into an entity.

    I want to have a folder of textures I can swap out or add to after build. Is this possible?