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Overview of 2019.2b features and preliminary documentation

Discussion in '2019.2 Beta' started by LeonhardP, May 9, 2019.

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  1. LeonhardP

    LeonhardP

    Unity Technologies

    Joined:
    Jul 4, 2016
    Posts:
    3,021
    Here are some of the features available in 2019.2 beta:
    • Mobile performance and tooling improvements
      • Optimized Frame Pacing for Android
      • OpenGL multithreading support (iOS)
      • OpenGL support for SRP batcher (iOS and Android)
      • Display cutout bounding box support (Android) via the new Screen.cutouts property
      • Screen brightness controls via the new Screen.brightness property (iOS and Android)
    • Support for the Intel Open Image Denoise library
    • Probe-Lit GI Contributors
    • GPU Lightmapper improvements
      • Multiple Importance Sampling support for environment lighting.
      • Support for NVIDIA Optix denoising.
      • Increased sampling performance when using view prioritization or small/low occupancy lightmaps.
    • TypeCache API in Editor code
    • Assembly Definition Reference
    2019.2 beta Release Notes, Manual, and Script Reference.

    For discussions and queries, please open separate threads per topic.
     
    Last edited by a moderator: May 9, 2019
    ROBYER1 and Peter77 like this.
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