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Question override shader properties per-object without breaking any batching?

Discussion in 'Universal Render Pipeline' started by laurentlavigne, Apr 19, 2021.

  1. laurentlavigne

    laurentlavigne

    Joined:
    Aug 16, 2012
    Posts:
    6,364
    materialpropertyblock, which used to not break batching in built-in now break batching
    what's the goto way to not break batching?