Since unity 5.2 the behavior of reflection probes has changed and it's now impossible to choose which probe affect which object using the "Simple mode" and "anchor override" settings in the object properties. I've submitted the case 727234 but the situation hasn't changed in 5.3. This is a huge problem for me. The game I'm finishing right now (http://haven-moon.com) relies heavily on reflection probes and a careful object setup to make it work. The ability to choose a specific probe for a specific object is extremely useful to separate room interiors reflections from exterior walls reflections for exemple. With the new current system it's very hard if not impossible to have a proper simple reflection probe setup. The results are terrible and reflections uncontrollable. So, without the anchor override feature in deferred rendering path my project is stuck to Unity 5.1. That's not very good… I hope that a solution can be found easily. Thanks in advance.