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Override reflection map for standard shader

Discussion in 'General Graphics' started by Gulliver, Jun 6, 2019.

  1. Gulliver

    Gulliver

    Joined:
    Jan 8, 2013
    Posts:
    101
    Hello !
    I need to assign different reflection map to player hands and weapon, then reflection map defined for some level zone (for example -- too dark room). If I'll set probe anchor in the renderer settings -- it'll be used both for lighting and reflection. So, it's not an option. Is there any way (maybe with slightly changing standard shader) -- to override only reflection map ?
    Thanks