For my mobile game most of my skinned mesh renderers are fine with 2 bone blending, but I have one rig that needs 4 bone blending, otherwise a lot of artifacts occur. I really want to stick with 2 bone blending as the default for the sake of performance. Is there a way to override the Quality Settings Blend Weights for a single Animator? Thanks! *EDIT* D'oh! You can override it with the SkinnedMeshRenderer.Quality field.