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'Override baked GI' in shader graph in 2020.1

Discussion in 'High Definition Render Pipeline' started by sqallpl, Feb 10, 2020.

  1. sqallpl

    sqallpl

    Joined:
    Oct 22, 2013
    Posts:
    372
    Hi,

    I just want to ask if this option (that is available in previous versions) will be removed in 2020.1 because of Enlighten deprecation?

    I'm using 2019.1 and 'override baked gi' option works even without baked GI (I'm using dynamic ambient mode only without baking anything).

    I'm using 'Baked GI' node as a base input. Looks like it treats the dynamic ambient input from the volume as baked GI and uses only HDRI/other active sky input in this case.

    Then I maniuplate the value with data from procedurally generated 3DTexture. It's a similar approach to Occlusion Probes.

    I'm wondering if this option would be still available in the shader graph in 'post enlighten' versions of Unity and HDRP.

    Thanks.
     
    Last edited: Feb 10, 2020