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Overlapping UV's on Unity Snaps Assets

Discussion in 'Editor & General Support' started by bengladwyn, Jun 21, 2020.

  1. bengladwyn

    bengladwyn

    Joined:
    Apr 11, 2019
    Posts:
    9
    Hi all,

    I have started using the unity snaps sci-fi assets and when trying to bake the lighting in the scene it appears very blotchy, see image. The prefabs in the scene say they have overlapping UV's but I can find no way to enable 'generate lightmap UV's' on the asset.

    How do I fix this problem?
     

    Attached Files:

    mattxreality and sikaar like this.
  2. as87dgs6asg0a

    as87dgs6asg0a

    Joined:
    Sep 2, 2013
    Posts:
    10
    Bump, I have the same issue.
     
  3. as87dgs6asg0a

    as87dgs6asg0a

    Joined:
    Sep 2, 2013
    Posts:
    10
    Ok, I think I found a solution. Because these assets are built mostly using ProBuilder, you need to use ProBuilder to fix them. Here are the steps:
    • Open the ProBuilder window
    • Enter the SNAPS prefab you want to fix
    • Select the mesh and press "ProBuilderize" on the ProBuilder window
    • On the top of the Scene view, select the "Faces" icon
    • Press Ctrl+A to select all
    • Press "Lightmap UVs" on the ProBuilder window.
    Thats it. Sucks we need to do this individually, but at least it works.
     
    farlabcornell and ALEX_PAINT like this.