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Overlapping objects

Discussion in 'Editor & General Support' started by chaos1986, Apr 13, 2009.

  1. chaos1986

    chaos1986

    Joined:
    Mar 29, 2009
    Posts:
    230
    I know objects aren't supposed to overlap but in most games you do get a little bit of it (like with tricky corners or between road segments.

    Normally the only visual artefact is a bit of flickering, but for some reason with Unity it lights up overlapping objects, is there a way of turning this off?
     
  2. antenna-tree

    antenna-tree

    Joined:
    Oct 30, 2005
    Posts:
    5,324
    This is an issue on Windows that is being fixed for 2.6. From the roadmap blog post:

    Vertex Shader based Vertex Lighting

    Currently Unity mixes the fixed function pipeline for vertex lit objects and vertex shaders for pixel lit lights. On Direct3D this creates some rendering artifacts on very close or self intersecting surfaces. We want to end this by implementing a full fixed function emulator in vertex shaders. You won’t have to do anything, it will just work!
     
  3. chaos1986

    chaos1986

    Joined:
    Mar 29, 2009
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    230
    Oh ok thanks, how long is it between updates normally?
     
  4. tewe76

    tewe76

    Joined:
    Mar 14, 2009
    Posts:
    52
    Unity 2.6 is supossed to be out "on summer"