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Overlapping multiple lights will cause artifacts

Discussion in 'High Definition Render Pipeline' started by Yothuba, Oct 9, 2021.

  1. Yothuba

    Yothuba

    Joined:
    Oct 4, 2019
    Posts:
    18
    Hello. The problem is as the title says, when I use multiple lights (actually SpotLight) to illuminate the same area, it produces a mysterious blocky noise like thing.
    I'm working on a live stage production and I really need to use a lot of lights, so I'd like to know how to solve this.
    The image shows the HDRP sample run with the spotlight added. upload_2021-10-9_23-10-27.png
    upload_2021-10-9_23-8-8.png
     

    Attached Files:

  2. Ruchir

    Ruchir

    Joined:
    May 26, 2015
    Posts:
    927
    Currently no. of lights per tile is limited to 24 although it may change to 63 in newest versions: https://github.com/Unity-Technologies/Graphics/pull/5771

    Someone with experience in virtual production could help you out with placements of lights in my opinion.

    Also, I think with careful adjustment and effectively managing light's affected area and tricks common in real time rendering, you could create most of the scenarios :)
     
    Yothuba likes this.
  3. Yothuba

    Yothuba

    Joined:
    Oct 4, 2019
    Posts:
    18
    Thank you very much!:)
    I now know the mechanism that causes these problems called light tiles.
    In the meantime, I succeeded in removing the noise by disabling Deffered Tile.
    upload_2021-10-9_23-49-35.png
    It remains to be seen how much this will affect performance...
     
    Ruchir likes this.