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Question Overdraw of opaque obj issue on Quest

Discussion in 'VR' started by lauhonyeung, Mar 5, 2021.

  1. lauhonyeung

    lauhonyeung

    Joined:
    Apr 29, 2017
    Posts:
    29




    I've already disabled Dynamic Batching and Instancing, but the renderer still tries to draw far object first.
    This causes heavy overdraw for opaque obj, how should I fix this?(But on Editor, it seems working well from frame debugger)
     
  2. lauhonyeung

    lauhonyeung

    Joined:
    Apr 29, 2017
    Posts:
    29
    any one?
     
  3. NemesisWarlock

    NemesisWarlock

    Joined:
    Jan 21, 2017
    Posts:
    141
  4. lauhonyeung

    lauhonyeung

    Joined:
    Apr 29, 2017
    Posts:
    29