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over 5700 requests, no revenue

Discussion in 'Unity Ads & User Acquisition' started by mcconrad, Feb 2, 2015.

  1. mcconrad

    mcconrad

    Joined:
    Jul 16, 2013
    Posts:
    155
    Ad requests: 5747, but revenue remains at 0. can someone check why that is the case please? i thought 5000 was the benchmark before revenue began coming in.

    thanks!
     
  2. unity-nikkolai

    unity-nikkolai

    Joined:
    Sep 18, 2014
    Posts:
    540
    The adrequest figure is the number of times Unity Ads has requested a list of available ads from the ad server. This occurs when Unity Ads is initialized, and when it needs to refresh the list (typically after every 10 ads) or when the existing list has been exhausted. But that's all. This figure is no indication of the number of attempts to show, let alone completed views, and therefore does not factor into revenue.

    The 5000 impressions benchmark is correct, but typically refers to the figures for views and completed views. There's no "one unified way" of pre-calculating the revenue generated by your game as we run different types of campaigns with different billing points based on completed views, clicks, and installs.

    Our system always selects the best possible campaigns -- in terms of revenue -- for your users.