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'OUYA' Android Console for $99

Discussion in 'General Discussion' started by Arowx, Jul 4, 2012.

  1. taumel

    taumel

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  2. khanstruct

    khanstruct

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  3. TylerPerry

    TylerPerry

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    OMG, Google should buy out OnLive, or Nintendo should buy them out. any one and i will be happy :D
     
  4. taumel

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    As Ouya is a business, it doesn't matter what they raised, what matters is their profit margin and the number of installed consumer systems plus later on the business volume on their store.
     
    Last edited: Aug 18, 2012
  5. ZeroByteDNA

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    Cloud gaming's going to be all over the place next year...not just OnLive, and certainly not just Ouya.
     
  6. taumel

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    Depends on what you understand by cloud gaming exactly. I doubt too big changes which also last with streaming services in the near future as it's just not something you really need right now, the technical infrastructure in large parts of the world is missing, certain unresolved issues of the concept, often way too pricey services. Like free to play it will come but it's only a certain part of the cake in the near future.

    What for instance makes sense to me is having a cross platform game which i can play on my computer, console, tablet the same way and where i can access my progress from every device i'm currently gaming on. But due to a number of reasons this will only be of interest for a certain percentage of the games.
     
    Last edited: Aug 18, 2012
  7. ZeroByteDNA

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    Even Photon and SmartFox...cloud options. Cloud, cloud, cloud...cloud!
     
  8. taumel

    taumel

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    Who cares, i'm not a company trying to sell such services. As a consumer i only care about what's the benefit for me.
     
  9. khanstruct

    khanstruct

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    k... my point was just that Ouya could (and should) just buy out OnLive.
     
  10. ZeroByteDNA

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    Your antagonism's gotten tedious - to the point you're not even trying to make sense.
     
  11. taumel

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    You mean like Sony bought Gaikai (lucky Perry)?

    I wouldn't touch it in their position as they need to get into all the hardware madness as well.

    @Zero
    So tell me, what's the benefit of cloud gaming for me, why should i spend money on it?
     
  12. khanstruct

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    Umm... this?
     
  13. TylerPerry

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    No, i doubt that the amount of money Ouya could pay of any debt they have not to mention buying OnLives assets. 8million from a kickstater is nothing compared to what most companies bring in.
     
  14. khanstruct

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    It doesn't seem OnLive was bringing in much of anything. I was around for the purchase of HeroEngine from Simutronics. For the amount that they paid, Ouya could have bought it... then bought it again... then give everyone a big christmas bonus... then buy it again... and had some walkin' around money left over.

    A sinking business is actually a huge opportunity for people with money.
     
    Last edited: Aug 18, 2012
  15. TylerPerry

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    Well, depending on were you live, you can get far superior graphics on a far more energy efficient device, not so much just cloud gaming but cloud computing you could say have a 600mhz processor and a terrible graphics card but still you could get graphics that are as good as a high end gaming computer.

    But of course if you are like most of the world you cant...
     
  16. ZeroByteDNA

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    You're now asking questions that you've already answered yourself...?

     
  17. ZeroByteDNA

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    That's never really stopped technological advances. If there is a market, that can sustain and turn a profit for a product...somebody will make that product and bring it to that market.

    There are GPUs that cost more than computers. Just because there are people that do not run a GTX 690 or a pair of 7970 GHz's...doesn't mean there are not people that do not own those cards.

    There are people that buy a $60 Android 2.0 tablet from Walmart and there are folks that spend over $500 for a Sony, Samsung, Asus Android 4.0 tablet...

    There are people still on dialup, broadband's just a dream - while there are people where 10-20mb's not fast enough.
     
  18. taumel

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    Nice to have for games where i need that option and which i also own/install/play on different devices. Mouse/keyboard games i won't play on a tablet, a tablet game i might not be interested in playing on a computer, there might be performance issues, exclusive content, i also don't have three PS3s in my house... there are a number of reasons i might not use that feature. Bottomline is that it might be nice to have but it's nothing i expect from a good game.

    Unless it's not part of the game design, it's not even part of the game, it's a service around the game. I buy a game because of its content, its design, its gameplay, ... but for sure not because i can load and safe my gamestate in a cloud, therefore it adds no real value and therefore again i wouldn't pay for it. If it comes for free, it doesn't hurt (unless i must go online to load and save my game or it takes away dev resources from the game). If it costs money, i'm not interested.
     
    Last edited: Aug 18, 2012
  19. TylerPerry

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    No, of course not, but even a $500 tablet can get near the graphical quality of a high end gaming PC the Geforce grid can :D It isn't stopping technological advancement... it is just shifting were they are being implemented and IMO it should make a far more efficient system(IE if someone isn't using there PC no one else can use there resources but if someone doesn't use the server side power they kind of pay for another person could use it)
     
  20. ZeroByteDNA

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    I have somewhat mixed feelings on that.

    On one hand, I think it's great that our broadband infrastructure's growing to the point where we may see the rise of thin clients/dumb terminals of substance for the consumer rather than just what's been going on for decades upon decades for businesses on their internal networks. It has that feel of greater efficiency and a better cost valuation.

    On the other hand, I'm not really fond of the whole socialist thing in regard to subsidized computing. It's a fine line between a business distributing costs and the consumer actually sponsoring other users.
     
  21. khanstruct

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    Ok, clearly you're just being critical for the sake of being critical. You just stated in your last post that you wanted a game that you could play on all of your devices. Now you're saying you don't. You also mention that there would be "performance issues" which actually, is the primary issue that cloud gaming solves. Do you even know what cloud gaming is?
     
  22. taumel

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    Nope, not really, it's something that i can imagine making sense but it's also not something which is on my priority list due to the points i've mentioned. Cloud gaming, cloud services as i tried to elaborate with Zero before is a wide field of services which you first need to define more precisely in order that we're talking about the same thing. If you're now talking about streaming services again, yes, one of the benefits would be being more hardware independent but again those services lack in the fields of missing infrastructure as well as you still have to face hardware realities when it comes to aspects like for instance input or immersion. If you were talking about my example with saving/loading gamestates of games which you still need to download/install/run, then nope, aspects like performance can still kick in, if you didn't design your game for the least common denominator (maybe you made it scaleable but then again the majority will prefer playing Skyrim on a more highend system, if being available, instead of just a phone).
     
    Last edited: Aug 18, 2012
  23. khanstruct

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    Ok, go read up on exactly what cloud gaming is, then come back with an educated opinion. The primary purpose of cloud gaming is not only to have an "on demand" library of games, but also to allow lesser machines run AAA games, as the provider is handling most of the heavy lifting. Add to this, some very minor server support and you can now play your same game on every device, as your info will be saved with your profile.

    If you're now going to jump to "my tablet isn't as immersive as my PC, so I don't wanna", then you're really just looking for excuses to complain, as that was originally what you said you would like to see.
     
  24. TylerPerry

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    i bold "if" because yes if a TV is there that would be preferable but say you are on a bus and you don't carry your TV with you so you can just play on your phone...

    That is what i think cloud gaming will be like in the future.
     
  25. taumel

    taumel

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    @khanstruct
    Depends on to which company you talk about the topic, cloud gaming is used in a wide sense like saving gamestates, like offering different gameplay experiences of one game for different devices which then get equalised again, like streaming the audio/video data, ... but the way you argue doesn't sound like you're after a reasonable discussion anyway. If you think people will pay for services which don't make sense to them, then, well, that's your opinion.
     
    Last edited: Aug 18, 2012
  26. taumel

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    @TylerPerry
    But what kind of games make sense being played whilst sitting in a bus? I don't think it makes sense for every type of games. You might want to reserve certain games being played at home in order to fully enjoy them. Let's assume i want to play a game whilst sitting in a bus, then i also want to play a game which fits to this situation.
     
  27. christides11

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    when they say cloud gaming, probably OnLive.
     
  28. khanstruct

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    No. Cloud gaming is pretty well defined. It seems that you are the one who has a vague concept of it. This is why I'm asking you to look it up.

    And again. Did you, or did you not previously say that this is exactly the kind of experience you would like to see?
     
  29. TylerPerry

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    Well, some games would be unenjoyable on some platforms, i could see how playing a game like skyrim wouldn't be at its best on a touchscreen but i would like to see it on a portable like a 3DS or vita, or on Iphone/android but with a game pad add on.
     
  30. taumel

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    @khanstruct
    If you'r reading these things up on Wiki then i'm sure they are well defined. If you're talking about them with clients then things vary a lot.

    Let me see, i a.o. wrote:

    *snip*
    What for instance makes sense to me is having a cross platform game which i can play on my computer, console, tablet the same way and where i can access my progress from every device i'm currently gaming on. But due to a number of reasons this will only be of interest for a certain percentage of the games.
    *snap*

    Seeing this in context with the other things i wrote, it should be obvious what i think about the subject. If not, then there's a riddle for you to solve, i'll be off now, football. :O)
     
  31. khanstruct

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    Then your "clients" are not well informed. Also, there are many places to learn about a subject beyond wikipedia, but that's a good start.

    Whatever. My original point was that, if OnLive is in such dire straits, it would be an incredibly smart move for Ouya to buy them out (at a crazy, bargain bin price).
     
  32. TylerPerry

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    I would honnestly think that there in house technology would be more valuable then 8million that doesn't include the playerbase they already have, games they have and deals with companies they have.

    I would say it would be much more after all Sony purchased Gaikai for 380million.
     
  33. khanstruct

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    I'm sure it is. They're player-base alone is worth more than that. But, as shady as it is, a company in debt is desperate. As long as they are offered enough to pay their debts and possibly start over, they'll typically jump at the offer.
     
    Last edited: Aug 18, 2012
  34. taumel

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    Last edited: Aug 19, 2012
  35. khanstruct

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  36. Garrus7

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  37. npsf3000

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    Forest. Trees.
     
  38. ZeroByteDNA

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    Acorns?
     
  39. goat

    goat

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    I'll just wait til they are giving away the SDK and it's on Amazon and buy it for $76.
     
  40. Ostwind

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    Yeah its a scam indeed! I could buy the parts for half the price and solder em together myself and then make my own controller to handle the existing games and do touch mapping for each of them. I also know how to code so I can easily use and maintain the latest Android builds on my system with custom build frontend.
     
  41. keithsoulasa

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    I wouldn't say that its a scam, its just silly to invest in something that doesn't exist yet . The minecraft lie is what turned me off from it( also I can wait until its in a store to buy it ) .
     
  42. Hendrixlt

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    By that logic, no one should've invested in Double Fine Adventure, or Wasteland 2, or Shadowrun Returns, or any game idea on Kickstarter.
     
  43. khanstruct

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    Which would be great if all you wanted to do was play mobile games on your tv.

    Really, people need to stop getting hung up on the word Android here. The Android platform is a lot bigger than what you have on your EVO. That argument is like saying, "why should I buy an XBox when I can plug my phone into my tv and play Angry Birds?"

    So yeah, if all you want to do is play mobile games on your tv, you will not need an Ouya. Shocking news though, that's not at all what the Ouya does. It is, in no way, connected to the Google Play store.
     
  44. Swearsoft

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    LOL!
     
  45. keithsoulasa

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    A game is totally different then a full on console . With a game you ONLY have to worry about making a game work . The Oyua has to worry about manufacturing , software , etc .

    I expect at least one hardware delay . Plus 15$ for Double fine's game is a far cry away from 100$ for Oyua's system .
     
  46. keithsoulasa

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    Don't get me wrong , if I see this thing at Best Buy next year I might pick it up . But by that time we can see if its going well or not .
     
  47. khanstruct

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    There's no difference between a game or any other product. Sure, there are other factors involved, but there's also a lot of different factors in Shadowrun Online (recently funded through KS), such as server software/hardware.
     
  48. keithsoulasa

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    Ok , and if theirs a postshipment problem how fast can the Oyua team patch the actual hardware ... Hmm they can't . With a game the entire thing can be a buggy mess , and one week latter they can patch it and all is well . Hardware is just way more complex since you have other factors, like manufacturing partners , hardware QA , etc .
     
  49. khanstruct

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    There are several things to consider in every market. There are also several solutions in every market. This is also not their first rodeo. Considering they've raised almost 10 times what they calculated as their minimum for success, I'm fairly confident they're capable of producing a solid, finished product.
     
  50. keithsoulasa

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    I'll look into buying one once I see it . I could see the next generation of systems being out by then and taking away the Oyua's thunder - Or M$ can drop the price of the 360 down to 100$ .
     
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