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Output Partilce Mesh lighting Range

Discussion in 'Visual Effect Graph' started by Lilcolombian, Jun 5, 2021.

  1. Lilcolombian

    Lilcolombian

    Joined:
    Jun 1, 2017
    Posts:
    15
    I have a a mesh particle VFX graph creating a large cone around the player. However the meshes are all appearing dark un(rendered?) outside of a certain range ( the pink is intentional here). I know its not my shader as ive had the same result with or without the shader.
    Im in Unity 2019.4.23 URP

    upload_2021-6-4_19-6-44.png


    Any ideas what the issue is?
     
  2. Lilcolombian

    Lilcolombian

    Joined:
    Jun 1, 2017
    Posts:
    15
    Thought id add an extra reference image, this is what the vfx looks as i zoom out. also included a pic of my vfx graph but i know my issue isnt my shader
    upload_2021-6-6_16-34-31.png

    upload_2021-6-6_16-34-47.png upload_2021-6-6_16-35-28.png
     
  3. Vita-

    Vita-

    Unity Technologies

    Joined:
    Jul 2, 2019
    Posts:
    121
    Hi @Lilcolombian, not quite sure, but could this be the root cause of fog (you can disable it in the control bar of the Scene View, and see if anything changes)? If this doesn't help, would you attach a minimal repro project/graph here? I could take a closer look at this and then tell you what is exactly happening.
     
    Lilcolombian likes this.
  4. Lilcolombian

    Lilcolombian

    Joined:
    Jun 1, 2017
    Posts:
    15
    IT WAS THE FOGGGGGG
     
  5. Vita-

    Vita-

    Unity Technologies

    Joined:
    Jul 2, 2019
    Posts:
    121
    Wohoo! If I can be of any further help, I won't be far ;)
     
    Lilcolombian likes this.