Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.

Bug Output Particle Mesh in opaque mode does not write to depth

Discussion in 'Visual Effect Graph' started by Qriva, Nov 16, 2022.

  1. Qriva

    Qriva

    Joined:
    Jun 30, 2019
    Posts:
    817
    For some reason default shader of mesh output does not write to depth even when it's forced in inspector.
    I mean maybe it does, but soft particle does not work as you can see below. The interesting part is that Lit mesh and custom unlit shader works correctly.
    upload_2022-11-16_20-10-58.png
    Unity 2021.3.10 URP
     
  2. OrsonFavrel

    OrsonFavrel

    Unity Technologies

    Joined:
    Jul 25, 2022
    Posts:
    63
    Morning.
    Well this isn't good... I've been able to easily reproduce it on my side and created a Bug.
    The issue is under investigation.
    You should be able to track the issue Here.

    Note that it might take an some time before this page is appear.

    Sorry for the inconvenience and thanks for letting us know.
     
    Qriva likes this.