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Question Output particle forward decal position mismatch in virtual reality

Discussion in 'Visual Effect Graph' started by oli_the_true_one, May 29, 2021.

  1. oli_the_true_one

    oli_the_true_one

    Joined:
    Aug 29, 2020
    Posts:
    2
    Hello everyone,

    I'm currently trying to make a simple VFX with "Output particle forward decal" node in VR with an Oculus Rift S.

    VFX_graph.png

    In the game preview screen, the VFX looks fine but in the HMD, the decal has a small position mismatch between the left eye and the right eye. That gives a "squint" sensation.

    VFX_pos_mismatch.png

    Do you guys also have run into this issue ?

    When I use classic decal projector and a material with HDRP/Decal shader, the rendering is fine. I only have this issue with the Output particle forward decal node.

    Here are the packages I'm using:
    packages_list.png

    I'm also using Steam VR plugin v2.7.3.

    I would appreciate any comments/advices :)

    Thank you !
     

    Attached Files:

  2. oli_the_true_one

    oli_the_true_one

    Joined:
    Aug 29, 2020
    Posts:
    2
    Hello,
    Has someone successfully use this output in VR ? At least I would know it's a configuration problem.
    Thanks,