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Outline PostProcess changes when ran

Discussion in 'Editor & General Support' started by duosanimus7, Oct 25, 2019.

  1. duosanimus7

    duosanimus7

    Joined:
    Jul 21, 2019
    Posts:
    1
    Hey All

    I am new to unity and Game dev in general and was wondering if anyone has seen this before and could point me in the right direction. I'm using Roystans outline Post Processing technique (https://roystan.net/articles/outline-shader.html) but have huge variations between what I see in the Scene and Game window compared to when I hit Play. In the first example below outline looks fine.
    upload_2019-10-25_18-3-40.png
    But once I hit play I can see the border outline of the leave textures, and extra lines on the objects.
    upload_2019-10-25_18-6-38.png
    This is it applied to a scene from a polygon nature pack.
    upload_2019-10-25_18-8-12.png
    Once I hit play the grass becomes see through and all the texture borders for plants become visible.
    upload_2019-10-25_18-10-35.png
    If anyone has any ideas of why this might be occurring and what I can do to stop this I would really appreciate it.