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Bug Outline of textures drawn over all meshes in the scene.

Discussion in 'Editor & General Support' started by UltraRobot, Sep 21, 2021.

  1. UltraRobot

    UltraRobot

    Joined:
    Dec 6, 2019
    Posts:
    30
    I'm having a weird issue in Unity 2021.1.17f1, URP 11.0
    Depending on the editor camera angle, a seemingly random texture atlas will be drawn as selection outlines over all selected objects in the scene. If I look along the world X axis, objects are drawn normally.

    If I look along negative X, the overlay appears.
    Screenshot 2021-09-21 at 15.03.15.png

    If I look down, the overlay changes to a different texture atlas.
    Screenshot 2021-09-21 at 15.03.29.png

    The objects in the images have various different shaders, some from shadergraph, some just plain URP/Lit.
    Any ideas for fixes / workarounds?
     
  2. dgoyette

    dgoyette

    Joined:
    Jul 1, 2016
    Posts:
    4,195
    You probably just have Selection Outlined selected? Just uncheck it.

    upload_2021-9-21_18-13-58.png