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Our Next Asset Series, Post Apocalypse OW

Discussion in 'Works In Progress' started by Tlc indie, Jul 20, 2013.

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What Part Next?

  1. Rundown Suburbs

    22.4%
  2. Shopping Districts

    17.9%
  3. Docks

    17.9%
  4. City

    41.8%
  1. Tlc indie

    Tlc indie

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    i have just checked and the web-players and they seem to be working.

    if you send an email to contact@tlcindie.co.uk we would be happy to send you a PC build :)
     
  2. Aguy

    Aguy

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    Don't know how I missed this one. Looks good.
    Fits something I may do in the near future.
    Keep up the good work
     
  3. Tlc indie

    Tlc indie

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    Thanks
     
  4. ras1018

    ras1018

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    Any news or updates? Im eager to buy your stuff :p:
     
  5. Gatto_matto

    Gatto_matto

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    Hey, very good work, so dark!
     
  6. Tlc indie

    Tlc indie

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    Last edited: Aug 26, 2013
  7. drcool

    drcool

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    Really wonderful work
     
  8. Tlc indie

    Tlc indie

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    Thanks.

    There is allot more still to come :)
     
  9. ras1018

    ras1018

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    Any news on this?
     
  10. Tlc indie

    Tlc indie

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    Yes we have had allot of trouble submitting our New York asset this week so have been
    unable to start work on the next asset in series.

    We have now fixed the errors so will be starting work on Abandoned City this week and will have a small preview in a couple of days :)
     
  11. Tlc indie

    Tlc indie

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    Today we have started work on Apocalyptic World Part 3

    This is a modular asset.

    The screens bellow have a draw call count off 22 so we are estimating a total draw call count of 100
    on the final asset.

    We will be working hard on this asset and trying to get it finished in a week (may take a little bit longer)

    Please remember even though it look like it contains a high try count this is mainly done with normal mapping and are low poly models







    Next Update soon.
     
  12. danielbutler94

    danielbutler94

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    This looks beyond awesome. Be good to play around with something like this to whip up some impressive looking prototypes.
     
  13. ras1018

    ras1018

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    Looks extraordinary, are the buildings going to have their insides modeled? It would really be awesome if they all did because the project I'm working on would be a thousand times better if you could go into all the buildings. And also, because ive never said this before in this thread at all, <3 your work its f**king awesome.
     
  14. Tlc indie

    Tlc indie

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    Thanks, Glad you like it.

    :) LOL Great comment

    Yes there will interiors but the will have to be kept to a minimum on mobile.
    This package will also contain a selection of interior props just like we done for part 2

    We are thinking of making this more as a Town than a city as we already have apocalyptic city on the asset store.
     
  15. Goofy420

    Goofy420

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    Ive been having problems with the Abandoned Carnival 1.1

    When I delete the Standard Pro Image Effects folder, it crashes Unity 4.2
    Fatal Error Could not allocate memory

    It does this even in a new project by opening a scene or changing the folder name
     
  16. Tlc indie

    Tlc indie

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    I have downloaded the asset from the asset store just as you would have.

    i did get errors with the image effects but it did let me delete them and re import the image effects package

    The problem you are having may be due to a sharing violation
    here are a few things to try

    1. Close unity Open your projects directory and locate the image effects folder and delete it, Re Open unity

    2. Close unity Move your project directory to the desktop Re Open unity and load your project from the desktop and locate the image effects folder and delete it



    I will update this project with the latest image effects soon

    If you have any problems after trying these solutions send me a PM and i will look into it further
     
  17. Tlc indie

    Tlc indie

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    Today we have been focusing on performance on mobile

    We want this asset to look great on PC and Mobile Platforms

    Below there are 2 images top is mobile, Bottom is PC

    The below image Under mobile has performance of the following

    • Draw call = 40 ( This will improve once we batch the textures )
    • Tri Count = 29K
    • VRAM Used = 20mb to 45 mb
    • Built APK Size 18mb

    Mobile Optimized


    Larg Image https://googledrive.com/host/0BzvcKUV2bmxdTTIyS1pDYVpzNU0/2.Png
    PC


    Larg Image https://googledrive.com/host/0BzvcKUV2bmxdTTIyS1pDYVpzNU0/3.png
     
  18. Madness-falls

    Madness-falls

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    That is great performance for that quality

    Looks Great probably some of the best mobile graphics iv seen looking forward to see it finished
     
  19. Tlc indie

    Tlc indie

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    Thanks :)
     
  20. Kitti_Kat

    Kitti_Kat

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    This series is looking extremely impressive
     
  21. Tlc indie

    Tlc indie

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    Thanks :)
     
  22. Tlc indie

    Tlc indie

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    Apocalyptic World Part 3: Abandoned City is now finished and will be submitted to the unity asset store shortly

    This pack is a modular pack allowing you to create buildings of your choice

    This pack also contains shop interiors and props


    Mobile




    PC





     
  23. ras1018

    ras1018

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    Can we have a web player plz? :)
     
  24. Tlc indie

    Tlc indie

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    Sorry i completely forgot lol

    I really wanted to show the web-player as well

    We got some great quality on only a 20mb build :)

    Here you go.

    Web Player 20mb

    ALSO TO EVERYONE WHO PURCHASED PART 2

    Could you submit a review on the asset store as i have had some bad reviews of people saying its not for mobile :(

    I will be adding an Apk to the asset store now to show it running on mobile
     
    Last edited: Sep 12, 2013
  25. Tlc indie

    Tlc indie

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  26. ras1018

    ras1018

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    :DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD <33333

    That is all
     
  27. Goofy420

    Goofy420

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    The bad reviews on AW2 I believe were using the example scene on mobile. And since it's sized for PC and uses pro image effects that no mobile can process.
    I would add a mobile example scene as well since a lot of people don't know to shrink it to 250x250 and remove the camera effects for mobile.
    It works just fine for me.
    Please quit making assets, I'm going broke :p
    Guess I'll go buy part 3 now.
     
  28. Tlc indie

    Tlc indie

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    LOL :)

    I know but i think people have noticed that the reviews are nuts as i am still getting good sales on part 2 also i have now added an APK on the asset page so people can test it
    But as you say probably best to create a mobile Ready Scene for that asset :)

    enjoy this asset and don't forget to review :)

    Rundown Docks coming soon
     
    Last edited: Sep 14, 2013
  29. Tlc indie

    Tlc indie

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    We have added the following

    Sample Scenes For Both PC and Mobile
    Added A Vertex Snapping Guide For Quick Modular Scene Creation
     
  30. Goofy420

    Goofy420

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    Okay, I'm ready for Rundown Docks.

    p.s. I'm using all three packs testing on an HTC Rezound with great performance. I'm getting more drawcalls from UFPS than the three environments combined.
    This just may be the best quality:performance I've ever seen on a Droid.

    If no one else is going to say it; great job on helping the poor programmers who couldn't draw a stick to save their life.
     
  31. Tlc indie

    Tlc indie

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    Thank you.

    We have started work on on the docks and will try and get a preview up over the next couple of days

    We have also been testing these packs and we got 60+ FPS on Galaxy S4 mini so i am very happy.
     
  32. Lypheus

    Lypheus

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    I'll be checking this one out myself, currently using Ruined City to demo things - my concern is colliders, did you end up optimizing and prefabbing fence, wall, buildings, etc...? My game uses a ton of interaction and this is important. Also, have you considered how flow is within your buildings to support navmesh agents moving about?

    Looks great man, keep it up.

    I'd like to see a bit of "theme" support, same assets but with more of a dusty/dry feel to them instead of having foilage, etc... maybe thats more contract/custom work for you though :).
     
  33. Tlc indie

    Tlc indie

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    The only asset in this series that we have had to create mobile collides for is the carnival the other packs use the standard mesh collides and box collides as the mesh is very low poly

    we have not tested navmesh with these assets but i feel fine to say that it should work fine.

    any rexeturing and remodeling would be done via contract unless we add it to the asset.
     
  34. Goofy420

    Goofy420

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    I don't supposed you have a fallout shelter in the works. I scoured the web and didn't find anything close.
     
  35. Tlc indie

    Tlc indie

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    is it just a 1 room shelter you need?
     
  36. Goofy420

    Goofy420

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    I was looking for something modular to create entire shelter levels (mobile), a one room would work as I could link them together with some of the other packs I have. I have the Arteria sci-fi shelter, but it looks more like a space station. I'm looking at Grungifier though, that looks like the ticket for long term extending.
     
  37. Tlc indie

    Tlc indie

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    i am in the middle of creating another asset but as soon as im done i will be starting the docks i will make sure i add a modular shelter system to it :)

    The are some Updates waiting for review on these packs so make sure you backup your project before you update.
     
  38. Goofy420

    Goofy420

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    The Steampunk Clockwork is awesome. This may be the nudge I need to make a PC game. :D
     
  39. Tlc indie

    Tlc indie

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    Thanks im glad you like it :)
     
  40. Tlc indie

    Tlc indie

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    Good new we will be starting the next in this series on the 25th :)

    Part 2 rundown suburbs is today's 24 Hour Deal with main feature :)
     
  41. Goofy420

    Goofy420

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    Wasn't there an update to Rundown Suburbs? Unity sure is slower than molasses on this one.
     
  42. Tlc indie

    Tlc indie

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    Yes you are correct

    We submitted updates to Rundown city and Abandoned Carnival
    and we have submitted new assets

    We was not notified by email but all of these updates and assets were declined with no reason given and no email which was very wird
    As we did not change any of the asset we just done optimization there is no reason why the updates should be getting declined

    This being said Rundown Suburbs performance should have been fix with version 1.1

    During the 24 Hour Deals we sold 100+ of rundown suburbs and we have had no one complain about performance.
    so i think i will need to work directly with you to get this fixed

    If you could email me Contact@tlcindie.co.uk i will try a few more things to get the asset running smooth
     
  43. Goofy420

    Goofy420

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    I have no performance issues or any issues at all. I just remember the Rundown Suburbs having an update so after installing Windows 8.1 I never downloaded 1.1 and kept checking for 1.2. I did have import issues with 1.0 and Windows 8 but we rendered that a month ago with the release of 1.1 and Unity 4.2.2 seemed to fix the AC problem.

    When I say "Unity is slower than molasses on this one", I mean they are slow to accept it.
     
    Last edited: Oct 27, 2013
  44. Tlc indie

    Tlc indie

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    OOO Got ya :)

    well as unity is not letting us know why the update isn't going on
    all we can do is release a new models with update 1.2

    Any models you would like to see in 1.2?
    we have already created a road system for 1.2 ;)

    im on holiday for a week from the 30th so will not be able to do it till i get back
    Our support will be running as normal
     
  45. Goofy420

    Goofy420

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    A road system.. nice. You'll have the market cornered with that alone.

    I would love a fallout shelter ;);) but I also have a contract until mid-November so it's no rush... even if it's a separate pack, I would definitely buy it.
    I don't really have a need for a jungle yet although the Fantasy Jungle looks amazing, but now that I have my Xbox license, I can't wait to get my hands on the Rustic Environment and check out your AAA graphics. If it's anything like Steampunk : Clockworks I know I won't be disapointed.
     
  46. Tlc indie

    Tlc indie

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    Thanks Steampunk : Clockwork was personally my favorite to create even though the others would say Set Builder: New York :)
    The Rustic Environment pack is just like that one we want it perfect before release

    As for the fallout shelter i will release that as an update to one of the packages
    as you own all of them you will get it and not have to pay anymore :)
     
  47. TheRealFuzz

    TheRealFuzz

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    Any update about the docks? :)
     
  48. Tlc indie

    Tlc indie

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    Sorry i'm on holiday at the moment but i will make sure i have something to show by Friday :)
     
  49. TheRealFuzz

    TheRealFuzz

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    No worries :) Enjoy your holiday!
     
  50. CaptCanada

    CaptCanada

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    Will current owners of Rundown Suburbs and Abandoned City Part 3 get any updates when they become available?