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OTTTD (yes made with Unity)

Discussion in 'Made With Unity' started by renderhjs, May 22, 2014.

  1. renderhjs

    renderhjs

    Joined:
    Aug 16, 2011
    Posts:
    90
    (Warning image heavy thread)


    Me and 4 others here at Studio SMG released today our tower defense game called OTTTD (over the top tower defense). The game takes a humorous take as a game in general, includes some RPG elements and in general is pretty much over the top.

    If you are interested in the game, visit its website:
    http://otttd.td/


    For the art direction we went very colourful with a cartoony feel. Ilija our pixel and concept artist did all the concepts for the heroes, enemies, towers and environments.
    I helped out with the character, enemy and tower modelling as well as several textures (and porting to android + UI stuff). Of course we used TexTools and bunch of other tools including ShoeBox that I wrote. In particular with the UV and AO baking stuff I was able to automate the workflow for us 3D artists a bit.

    Since different people worked on the 3d models we used all different 3d packages (max for me, blender and Maya for the others). The last few years I have been more active as a developer at work so it was actually nice to do some low poly modelling again and unwrapping and texturing.


    Weapons
    We made more than 30 weapon models though I am not sure any more which ones made it already in the game and which ones not. Most of them have funny effects on them when you upgrade to a different gun. The weapon models usually had a triangle limit around 300 tris.



    Most of the tower models were modelled by me including most of the textures. We added quite a few different kind of towers and various upgrade levels



    Enemies
    The enemy models were a nice exercise for low poly modelling, mostly because the design were rather crazy and we had to try to squeeze them into feasible triangle counts. Tallon an intern helped out with the many animations on these units. I'll post later some rigging GIF's.



    Bosses
    The game features a few end bosses (not all revealed here). These usually had bigger textures and higher triangle counts.



    Levels
    For the levels we had several people working and iterating on them, at times almost everyone was involved into set dressing or tweaking the levels.




    Almost forgot that there is also a trailer so you can see how it looks in motion and with gameplay
     
  2. renderhjs

    renderhjs

    Joined:
    Aug 16, 2011
    Posts:
    90
    Bonus materials


    Concept art
    Initial concept for the game as a whole

    Hero Concepts



    Low poly Modeling
    Most of these models I actually worked on


    These units were a bit more detailed



    Animations
    Most of these animations were done by Talon our intern




    more stuff can be found in our SMG flickr stream, as there is simply to much to post it all here.
    https://www.flickr.com/photos/smgstudio/
     
  3. marcos

    marcos

    Joined:
    Oct 18, 2009
    Posts:
    592
    Excellent art style, looks wicked!

    Good luck with your release, hopefully all goes well for us both!
     
  4. misterPantoni

    misterPantoni

    Joined:
    Feb 7, 2013
    Posts:
    44
    Amzing Textures! This really looks nice and i like the characters/weapons. Good Luck!
     
  5. Mateusz Gryczan

    Mateusz Gryczan

    Joined:
    May 10, 2014
    Posts:
    10
  6. ChrisMaster

    ChrisMaster

    Joined:
    Dec 27, 2013
    Posts:
    87
    Love the art work :)
     
  7. DexRobinson

    DexRobinson

    Joined:
    Jul 26, 2011
    Posts:
    594
    Wow this looks amazing. I don't think I am the first person to tell you that, but awesome job guys. Glad to see an actual finished product vs the tons of crap that is in the showcase section. Does this run on iPhone4 or iPad mini? Will pick it up for sure.
     
  8. JamesLeeNZ

    JamesLeeNZ

    Joined:
    Nov 15, 2011
    Posts:
    5,616
    nice job. looks very slick
     
  9. TheRaider

    TheRaider

    Joined:
    Dec 5, 2010
    Posts:
    2,245
    what did you use to model? and what was the process to making your textures.

    This does look awesome.
     
  10. DalerHakimov

    DalerHakimov

    Joined:
    Mar 14, 2014
    Posts:
    302
    You must have a free to play version.. This is actually a place where you could make some money.. See how big titles do the job.
     
  11. Jrlats

    Jrlats

    Joined:
    Jul 30, 2012
    Posts:
    3
    very cool indeed! How many tris (roughly) do your turret models have?