Hi, i have this code: GameObject ringSelec = Instantiate(ring, new Vector3(2, 2, 2, Quaternion.Euler(90, 0, 0)); The problem is that i run this value change for other values, why? regards
This is very minimalistic. I have no idea what you are even asking. But a good starting point would be to pay attention to your brackets. You are passing the rotation as a fourth parameter into the Vector3 constructor, which only expects 3 values.
I solve it The position indicated in the Instantiate the interpretation as global position, and you are passing the local position to it. thanks