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OSX cpu utilization only 40%?

Discussion in 'macOS' started by BarbaricCo, Aug 3, 2016.

  1. BarbaricCo

    BarbaricCo

    Joined:
    Sep 29, 2011
    Posts:
    77
    Just playing and checking what's new in Unity 5 but after building Vikings Village demo I noticed something strange.

    CPU utilization as shown in activity monitor always stays around 40%?
    Performances are similar when playing in editor (Fantastic settings but with Half Res textures and Low Resolution shadows; i5, 2.5GHz, 10.11.6, 6750 512Mb; Unity 5.4.0f3).
    Is this normal or some bug in 5.4?

    viking_village_cpu-usage.jpg
    viking_village_cpu-usage-editor.jpg
     
    MrEsquire likes this.
  2. JoeStrout

    JoeStrout

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    Jan 14, 2011
    Posts:
    9,859
    What's strange about this? Would you expect it to be higher, or lower? (It seems pretty reasonable to me, particularly if you are on a dual-core machine and that's a pretty demanding scene.)
     
  3. BarbaricCo

    BarbaricCo

    Joined:
    Sep 29, 2011
    Posts:
    77
    In Unity getting 40% utilization is perfectly fine for working with 20-30 fps and not burning machine, but standalone app build should pump it up to 150-200% (60 fps if possible) like Aspyr and Feral ports do?
     
  4. JoeStrout

    JoeStrout

    Joined:
    Jan 14, 2011
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    9,859
    Only if needed. It's the fps that counts, not the cpu%. What fps are you getting?