Trying to find some advice on how to deal with OSX. Currently we are distributing our game outside of App store and without doing any code signing..... and gatekeeper is the bane of my life. It randomly removes the execution flag when we do patches, it quarantines the .zip file when users download our game. I've had enough of it and want to circumvent it. From what I have read we can code sign to bypass gatekeper or we can distribute via the app store (which also involves code signing). I am struggling to find good information on code signing a Unity application and staying outside of Apple store - is this a good idea, will it be problem free? Is there even any good information on this as I'm yet to find anything I can understand - I'm not an OSX user, so the apple ecosystem is fairly new to me. Is there a guide somewhere on how to code sign a Unity application for OSX, are there any reliable automated tools to make it easy? I even struggled working out how to get a code signing ID as Apple's webpages on the subject are circular in nature so you follow the hypertext links and end up back where you started and no wiser - so frustrating. Would appreciate a bit of guidance from someone who has suffered this pain already.