Search Unity

  1. We are migrating the Unity Forums to Unity Discussions. On July 12, the Unity Forums will become read-only.

    Please, do not make any changes to your username or email addresses at id.unity.com during this transition time.

    It's still possible to reply to existing private message conversations during the migration, but any new replies you post will be missing after the main migration is complete. We'll do our best to migrate these messages in a follow-up step.

    On July 15, Unity Discussions will become read-only until July 18, when the new design and the migrated forum contents will go live.


    Read our full announcement for more information and let us know if you have any questions.

OS X 10.10 Yosemite With Unity 5 Beta, Anyone Tried It?

Discussion in 'Unity 5 Pre-order Beta' started by mbzdmvp, Oct 28, 2014.

  1. mbzdmvp

    mbzdmvp

    Joined:
    May 24, 2013
    Posts:
    22
    Worried about upgrading and was wondering if anyone had tested it yet.
     
  2. Thickney

    Thickney

    Joined:
    Mar 3, 2013
    Posts:
    32
    Upgraded from an older 4.6 beta and my static fonts were all messed up, but aside from that it was a smooth upgrade with no other issues.. for the first 20 minutes or so I used it. After that time I started getting warnings about memory usage when Unity is open. No such warnings when using 4.6. I'm on a MacBook Air (Mid 2013) with 4GB of RAM. I've done some looking around and many people have similar memory issues with Mail, Safari, etc but I never saw this warning until using Unity 5.

    Edit: Did a restart and memory pressure is okay so far. Unity actually doesn't have a huge memory footprint so I'm not sure why I was running into that problem earlier as nothing else was open.

    Two things I've noticed in Unity 5 are that UI objects sometimes won't save scene hierarchy updates and the Button component has a new drop-down box that defaults to "off" so a lot of my buttons didn't work anymore until I set it to "All" or "Runtime only".
     
    Last edited: Oct 28, 2014
  3. peter_on

    peter_on

    Joined:
    Jan 8, 2009
    Posts:
    63
    The os itself feels sluggish, plus development builds on U5.
    You definitely not on express lane....otherwise everything seems to work fine.

    The beta is gives me the motivations to setup another development environment on 10.10 :)

    PS : testing on a separate spare hardwares
     
    Last edited: Oct 28, 2014
  4. elbows

    elbows

    Joined:
    Nov 28, 2009
    Posts:
    2,502
    No problems here with Yosemite on an old 2008 Mac Pro and Unity 5b9, although I haven't exactly tested every aspect of Unity yet.
     
  5. DanielVanches

    DanielVanches

    Joined:
    Apr 19, 2012
    Posts:
    38
    I tried the beta yesterday on a Mid 2013 MacBook Air with 8GB RAM. Feels somewhat slow and I also got memory warnings on a very simple scene with just some cubes and an emissive material. Each time I got the warning I restarted the machine and after a couple minutes playing around with the emissive values the memory warning reappeared. Later I tried on my Windows machine and everything was fine, so I assume it's an issue with just the Mac build.
     
  6. chargedneuron

    chargedneuron

    Joined:
    Jan 12, 2013
    Posts:
    21
    Mac Pro Retina, 16GB, 10.10.
    Speed is good here; nice and snappy. A few minor issues found and reported with U5 but nothing Kaboom-able. Quite a bit of debugging U4 scripts but I kinda expected that.
     
  7. deram_scholzara

    deram_scholzara

    Joined:
    Aug 26, 2005
    Posts:
    1,045
    In Mavericks I had issues with slow framerates in the Editor - especially when my scene/game views were on secondary monitors. This isn't an issue at all in Yosemite as far as I've seen.

    I haven't noticed any other issues with the editor itself, but Asset Server doesn't seem to run in Yosemite for some reason.