I'm facing a rather specific issue that's giving me a headache. It should be fairly easy to solve if someone is familiar with how Unity's new systems work. Unity's atlas mechanism for sprites changes a mesh's UV coordinates. Is there a way I can obtain the original UV's before atlasing? I'm trying to blend each sprite in the atlas with another single texture but with the UVs all jumbled the second texture is really hard to line up unless I also turn it into a texture atlas with similar positions. If this comes across as confusing feel free to say so and I'll try to come up with a few diagrams.