I tried looking for "crisp" sprites and text but couldn't find a solution(maybe i'm not using the right keywords due to not speaking native english) this is what i have: the texts in this case are actually in the sprite itself, however the same thing happens to textmeshpro. all sprites are set to compression - none, and point-no filter... what can i do to actually get the original quality of the sprites? maybe it's because they were drawn in a 3000x3000 resolution and i'm using it on 1500x800? is there a solution other than redraw? ALSO, the samething happens to textmeshpro when i need little text...i tried working with the options when making the font asset, but sometimes it's still not perfect quality...what do you guys normally do to achieve the "perfect" text?