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Origin Jump

Discussion in 'Cinemachine' started by Binary42, Sep 10, 2019.

  1. Binary42

    Binary42

    Joined:
    Aug 15, 2013
    Posts:
    158
    Hi, with transposer/composer damping the camera lags behind when following a target that is set to a new position - like intended. But it doesn't seem possible to reposition the (virtual) cam by its transform, so i wonder how would someone do an origin jump, back to 0,0,0 to avoid floating point inaccuracy, with a virtual camera without noticeable damping?