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Bug Orient mode (AlongVelocity) not working in 10.2.0

Discussion in 'Shader Graph' started by pahe, Dec 3, 2020.

  1. pahe

    pahe

    Joined:
    May 10, 2011
    Posts:
    543
    Hi. Updated my unity editor and that updated automatically my shader graph to 10.2.0. Now I'm getting the error that
    AlongVelocity
    is not valid for "strips"(?) is. I can still select that in my output node though.

    BattleOrbMaster : Exception while compiling expression graph: System.NotImplementedException: This orient mode (AlongVelocity) is not available for strips
    at UnityEditor.VFX.Block.Orient.get_source () [0x001af] in D:\Projects\TLT\Project\Unity_Client\Library\PackageCache\com.unity.visualeffectgraph@10.2.0\Editor\Models\Blocks\Implementations\Orientation\Orient.cs:280


    2020-12-03 12_17_35-BattleOrb_Outer_.png

    Anyone knows what could be wrong or how to fix it?

    Edit: also 10.2.1 doesn't fix the issue.

    Many thanks
     
    Last edited: Dec 3, 2020
  2. Olmi

    Olmi

    Joined:
    Nov 29, 2012
    Posts:
    1,553
    Hi,
    Your question is about Visual Effect Graph, which is not the same thing as Shader Graph. You should post your question to Graphics/Visual Effect Graph section.
     
    pahe likes this.